Author's Note: Some of these screenshots depict placeholder content, such as the CGs and backgrounds in some of the scenes and shots.
Screenshots from the Demo (Click for full size)
Links
Early Version of Part One, Burial Mound :: [Click Here]
My Twitter :: [Click Here]
My Patreon :: [Click Here]
Public Discord :: [Click Here]
Game Info.
Content Warnings: Depictions of Death, Descriptions of Corpse Decay, Realistic Bloodshed, Fantasy Violence, Mild Swearing, Alcohol Consumption, Brief/Artistic Nudity, References to Racism and Sexual Violence, and Scenes which highlight, contemplate, or directly reference Suicide.
Estimated Game Length: First Route (12~ Hours), Second Route (10~ Hours), Third Route (11~ Hours). Total Estimated Time (34 Hours, incl. Bad Ends, not incl. potential Puzzle/RPG/Roguelike Gameplay Elements).
Commercial/Free: This is a Commercial project with a free first episode. Price to be determined but each subsequent episode may be between 3 and 7 dollars and feature 1.5 to 4 hours of content.
Estimated Release Date: Oct 2021 for final version of Part One, Late 2022 for Steam launch and Episode 2.
Character Profiles
World Setting
GraveKeeper's Academy is part of the Untamed World universe, a multi-layered post-apocalyptic fantasy world where Gods walk the same soil as Men and Fantastic Technological Wonders gather rust and mud amidst Renaissance-era Technology. A world of science, horror, piety, magic, and politics.
Of particular relevance to this game is how Souls and Spirits work, especially as it relates to Voshim the Goddess of Natural Death, Decay, and Luck. In this world, a 'Soul' has gravity and weight to it. Without a body to keep Souls separate they become un-anchored and can be easily pried out by Necromancers, congeal into horrifying abominations, or even re-materialize physically into Banshee and the like.
Worse, the Body acts as a critical means of maintenance to a Soul's "Living Memory". Without constant maintenance a Soul's memories and actions degrade and they will both metaphorically and literally start to 'lose themselves'. A Soul that decays to nothing becomes an empty will devoid of purpose; a true prize for a Necromancer due to it being an effortless thing to manipulate or contain.
As a result of all that the societies of the world have enlisted the divine aid of the Gods as well as the mettle of mortals to ensure that the dead are tended to and quickly. Large scale conflicts cause terror in the hearts of all and there is immense social stratification between those who merely tend graves and those who employ real Divine Power to caretake and wrangle the Dead - to the point that particularly prestigious lines of GraveKeepers are Nobles in their own right. Additionally mortals have convinced Lady Death to, on occasion, permit them to travel with Nosferatu; the souls of those Departed called back to the world by the Gravemother.
Thus GraveKeepers have formed a Society of both Mortals and the Dead all their own and, within that Society, Academies to foster new generations of GraveKeepers to beat back the terrors that lie beyond the grave. A necessary invention: Spirits are difficult even for the trained to handle and can not be beaten by simply throwing bodies and spears at them, and so it is an extremely dangerous line of work that often results in casualties.
In modern times, the privileged dead are buried in Grand Tombs; large, pyramid-like, structures surrounded by a fog that devours those who bear ill intents towards the interred. Within these labyrinthine structures built in part through the divine favor of the Gods are found the GraveKeepers' Academies; academic institutions run wholly by the GraveKeepers outside the authority and command of all but Kings and their Courts. At such an Institution, but a prestigious one even among the Academies, this story unfolds.
Progress
Next to each Chapter Heading will be a (%). That represents an estimate of how much of that chapter has been completed when this post was last updated.
[Route One :: Fire in the Sky (Semi-kinetic Route)]
- Part 1: Burial Shroud (68%)
- Prologue (90%)
- Morte Aeterna(75%)
- From Rags(60%)
- Awaken(65%)
- Dreams(50%)
- Part 2: Active Decay (20%)
- Roleplaying
- Duel
- Mother
- Heavy is the Crown
- Part 3: Miasma (20%)
- Calming the Storm
- Intersection
- Critical Role
- Melee!
- Part 4: Rot (20%)
- Alone
- Together
- Exam
- Part 5: Bone (20%)
- One
- Holy Gale
- The Path Time Forgot
- The Time the Path Forgot
- And Then There Were None
- 6: Dust (20%)
- (Prayers) Down
- (Final) Stand
- Sign (Your Name)
- (Do Not) Bow
- After (School)
{NG+ from Series 1}
Series Three :: The Last Cry (xxxxx Route) (10%)
{Alternate Series 2 Route}
Staff
Just me at the moment!
Wanted: Beta Readers, Editor