Disconnected Yet Connected [Game Jam][fantasy][Bugs][WebGL][Windows]

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7th_dragon_knight
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Disconnected Yet Connected [Game Jam][fantasy][Bugs][WebGL][Windows]

#1 Post by 7th_dragon_knight » Mon Dec 09, 2019 7:55 am

A while ago I made a story based game called Disconnected Yet Connected. It’s a weird story about telepathic bugs based on the theme of “Connection”. It has two endings based on a single choice. So I guess it’s more of a kinetic VN, if you even classify it as a VN. The ending portion is straight up text on screen like an old school VN. And I f I were to remake the game, I'd probably ditch this perspective for a normla VN-ish approach anyways.
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It was my first shot at writing a game story and is probably not that good. I wanted to make a post jam version to flesh out the story a bit more but honestly I don't know where to start. Most of the comments on the game was made from a jam entry perspective and as a result some of the issues(well many of them) were probably not addressed.

For example, if you were to divide the story into beginning , middle and end then you would find that the middle part is non existent. I wrote the story this way for two reasons:
1.It was a jam entry so I didn't have time to flesh out things too much. So I focused on the climax of the story and most of the effort went towards the ending. and
beginning parts.
2.Most jam game testers wouldn't play a game that's too long. Especially if it's text based. So I had to cut down the fluff even though it meant losing character
development.

The story itself is something I feel strongly about but I think I am too intimate with it to figure out the major flaws/plot holes. There are probably a host of other problems that I am probably overlooking as well.

I recently started writing the post jam version but I honestly don't know where to expand/rewrite. I rewrote some parts to better reflect the story ideas that some commenters missed but aside from that I don't know what to do.

I'd really appreciate any criticism you guys could give in regards to the game's writing/presentation etc. I don't mind if it's harsh.
Also, since I'm not a native English speaker, any pointers regarding the grammar, word choice would also be appreciated.

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