Supersize My Heart! - The Fast Food Mascot Dating Simulator [Comedy] [Otome] AUGUST 2022 UPDATE!

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SupersizeMyHeart
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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [GxB] [Comedy] [Otome]

#31 Post by SupersizeMyHeart » Thu Jul 15, 2021 2:55 pm

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News time! At long last, we're showing off some stuff. Check out our amazing soundtrack, composed by the ever-excellent Apolxcore, right here on SoundCloud:

https://soundcloud.com/user-645962310/s ... al_sharing

What else is new in the world of Flavor City? Besides adding a few new characters (including Patty and the Sorbae, pictured above) courtesy of our out-of-this-world-talented artist DahliaWilder, we also just finished a massive week-long undertaking to expand the expression libraries for each character, creating literally hundreds of new expressions that will only help immerse you all the more in the colorful culinary world of Supersize My Heart!.

It was a lot of work, but I have no doubt it was worth it. This gives me a lot more lee-way when scripting the scenes, really letting me fine-tune the visuals more than 10-14 sprites would have.
Last edited by SupersizeMyHeart on Sat Oct 08, 2022 12:28 am, edited 9 times in total.
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [GxB] [Comedy] [Otome]

#32 Post by SupersizeMyHeart » Mon Aug 30, 2021 8:03 pm

Hope everyone is doing well in this year of our the Lord, 2021.

We recently switched to a new engine to allow us more customization, and I couldn't be happier about it, despite the learning curve. Now, while you're welcome to keep the base name "Henley", which will always be my head-cannon for the game's main character, you can name your character whatever you want. Which, y'know, is a super simple amenity. But for weak little non-programmer boys like Jeremy and I, that was quite the reach for a long time.

But it's in the game now! So if you want to name your character FrenchFryFan1991, then go right ahead. Just be aware, y'know, we didn't change to a blank slate protagonist. Our MC still has a set personality and appearance - you can just change her name now

Anyway, now we're just working on our next rewrite/trim, implementing stuff into the new engine and a boatload of new CGs. Exciting times!!
Last edited by SupersizeMyHeart on Fri May 06, 2022 4:01 am, edited 1 time in total.
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [GxB] [Comedy] [Otome]

#33 Post by SupersizeMyHeart » Wed Dec 29, 2021 4:25 am

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We know the line has been long, but our crew over here has been hard at work in the kitchen to bring the world something truly craveable. I wouldn't expect the game to be finished until about late-2022, that's just the facts of game development and asset creation - but I wanted to put out a message for all the fans and crew members that have been stopping by every now and then and maybe even shooting me a message once a blue moon:

The work goes on. We're gettin' there. Soon!

Order's up, 2022.
Last edited by SupersizeMyHeart on Thu Jun 16, 2022 11:32 pm, edited 5 times in total.
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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [GxB] [Comedy] [Otome]

#34 Post by SupersizeMyHeart » Tue Feb 22, 2022 4:33 am

Image
Last edited by SupersizeMyHeart on Thu Jun 16, 2022 10:21 pm, edited 2 times in total.
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [GxB] [Comedy] [Otome]

#35 Post by SupersizeMyHeart » Sat Apr 09, 2022 4:24 am

HARK! GAME DEV UPDATE!

Hey, folks! Elijah here. I'll keep this nice and sweet - Supersize My Heart! is moving towards a really good place right now. We've really been tightening up the writing in the separate routes, which have undergone a few rewrites over the last year a half as characterization for Kai, the General, Sovereign and Mackie has been continually refined. I'm pretty confident players are going to find a lot to love about these (increasingly complicated) fellas.

What have we been up to in the meantime?

Image

So! Exciting times ahead. We're still slated for a 2022 release, though I'm steering away from announcing any specific date.

It's been really exciting hearing the feedback from people recently - a lot of folks are reaching out and really appreciating the work that's gone into this ridiculous game. Just as a reminder for the people following the project: first off, thank you! Really, thank you so much. Jeremy and I literally could never have got this far without the freakishly talented artists and musicians who did the genuinely difficult stuff. Even so, just a reminder that it's really just Jeremy and me doing the writing, funding and assembling of the game - so chances are, we're gonna make some missteps. Let's keep those expectation's nice and low, hahah

Anyway, can't wait for you to play it.

Peace!!
Last edited by SupersizeMyHeart on Thu Jun 16, 2022 9:56 pm, edited 1 time in total.
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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [GxB] [Comedy] [Otome]

#36 Post by SupersizeMyHeart » Thu Jun 16, 2022 3:18 am

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Heyo! Time for an update!

I just wanted to keep folks that stop by from time to time in the loop, so here's what we've been up to since our last update:


Soundtrack Expansion/Rework: Maybe you felt like we did that some of soundtrack covered the same themes, and wanted a bit more variety when it comes to tunes. To that end, we've removed a number of songs from our in-game soundtrack and commissioned eight new songs that will allow us to supply a variety of scenes with music that more specifically fit the mood - as a side effect, it's made the remaining songs feel so much more like they stand on their own two feet.

More CGs: Yes, our god-like artist DahliaWilder continues to dominate in the art department, bringing integral scenes in the game to life. We just tonight have started the final CG of all the romance arcs - have no doubt, there will be plenty to feast your eyes on when you get your hands on the finished product.

Animated main menu: Okay, so this one is a week or two out from being officially finished, but we'd love to welcome to the team the phenomenal artist and animator Lefty Lai, who is taking our main menu to the next level with some fantastic animation.

Expanded world map: This is a WIP, but with the new backgrounds our lovely background artist Ilafyu is bringing in, we're expanding the world (or "city") map to visually showcase the new locations players can visit.

Japanese anime theme song: Yeah, you read that right.


Anyway, that's it for now! What's next before Supersize is finished?


New backgrounds
Reworked and expanded sprite art for 2 characters
2 Revised CG
A handful of bonus CGs


And that's it! We're closer than ever to our full release of Supersize My Heart, and huuuuuge thanks to anyone that might have even accidentally stuck with us since the beginning. We're seriously devoted to making this dumb game the best as we possibly can before dropping it, even if it means postponing until next year. No current timetable, and we aren't putting any dates out there. Soon as I know for a fact the game is 100% ready and is the best it can be, that's when folks can buy it.

Thanks again! Love all y'all
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [Comedy] [Otome]

#37 Post by SupersizeMyHeart » Fri Jun 24, 2022 2:07 am

Heya!

No update today, as we're still hard at work on finalizing the last bits of art for the game and slotting everything into our new engine (which has just been updated). After that, we want to avoid a Cyberpunk situation and really get a strong QA pass (especially since I work quality assurance on the MMO New World; it would be embarrassing if I release a totally buggy game)

I just wanted to open up some dialogue to the community, since we get loads and loads of views on this page but very little interaction outside of a rare DM. I know for myself, I'd love to hear some feedback from folks, especially since I've recently learned there have been a few folks that have been following the project for a while (I'm lookin' at you, fellow Experis peeps)

A couple questions:

1) What character are you most interested in, and why?

2) Is there any additional info that might be lacking from our postings that you think is necessary for a player to know before buying the finished game?

3) What kind of choices do you like seeing in a visual novel game like this? (we already have choices in place, but we'd like to fine tune them to ones players feel are impactful and, importantly, interesting)

4) Once you have your hands on the game and (we're assuming here) you possibly enjoy it, is this the kind of thing you'd suggest to your friends to pick up?

5) Any additional feedback you'd provide about the game in general? We're all ears
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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Re: Supersize My Heart! - The Fast Food Mascot Dating Simulator [Comedy] [Otome]

#38 Post by SupersizeMyHeart » Tue Aug 23, 2022 2:11 am

Image

Hey everybody! August update time.

What's new since last time?

Several new CGs, and even more on the way!
A new character joins the game: Nummy! Brands spokesperson, Zoe!
A secondary outfit for Officer Kyle, everyone's favorite Flavor City law enforcement pro
Reworks on older CGs and backgrounds to reflect our modern direction

Lots of stuff has been going on for us behind the scenes on a personal level, so huge thanks to everyone for your patience and to everyone who's been with us through it all. We really appreciate all the support, and couldn't be more thankful.

Wish all y'all the best! Looking forward to the next update, where we're hoping to start showing off some gameplay for the first time.

See ya!
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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