SINFUL SISTERS
PLOT
You're a young priest that has been sent to a wayward church far out in the middle of nowhere, in a "god-forsaken" large town in the farthest reaches of a small country [unnamed]. There were some startling rumors that made their way all the way back to the Pope. Behind the scenes, the Pope tasks the High Holy Authority to replace the current priest there and send one of their own to investigate. Once given the power of making this decision, the Authority ask some of their youngest and brightest to volunteer, but none dare to, as they want to remain in the capital. After all, what kind of young and ambitious priest would want to hurt their standing in the capital if they failed? They could end up the laughingstock of the churchdom, and could kiss their holy career goodbye.
You, acting as Father Thomas Thornwood (full name will be customizable), are part of a secondary group called in by the Authority. Again, they ask for a volunteer. Unbeknownst to them, through your own secret contact via confession, you've heard some of these disturbing rumours of bribery and general debauchery. After another long period of awkward silence, you wait until the very last possible moment... Just as the Authority is about to summon in another group, you "sheepishly" volunteer. The crowd of your fellow priests parts, as if you've suddenly caught a plague they don't want to catch. In your head, you don't care. Acting the part of the martyr makes you look all the better in the minds of the Authority, you hope.
[The story will begin here, shortly after your long trip to your new home at the Church, where the local Bishop will greet you upon your arrival...]
CHARACTERS
1] Father Thomas Thornwood
2] Sister Roslyn (front left in top image)
3] Sister Pippa (front right in top image)
4] Sister Odette (middle right in top image)
5] Reverend Mother Lilith (top left in top image)
6] Sister Demona Helbreed (daughter) (middle left in top image)
7] Bishop Nero Helbreed (husband)
8] Angela Helbreed (wife)
9] Valerie Kuntzvard (top right in top image)
Left to Right: (Player), Roslyn, Pippa, Odette, Lilith, Demona
Antagonists: Bishop (figure-head) & Valerie Kuntzvard (heartless true mastermind, running the numbers)
CONFLICT
From the beginning, you will be at odds with the Bishop. Not much longer after first meeting the Bishop, you're going to be met by Valerie as well. She's going to test you, size you up. You better be ready to choose your side. Were you thinking about being bad and falling in line with them?? Think again. There's no way of joining the "dark-side" here while siding with them. If you're a good priest, you're still going to need evidence to prove their corruption, and have the nuns help with their testimony. Likewise, if you're a bad/evil acting priest, you'll still need to gather proof of their wrongdoings and gather testimony, or face the dire consequences with some possible... VERY bad ends.
So, what you need to do, first and foremost, is to start gaining allies. You'll need to curry favor to get the nuns "on your side." Whether you do that purely through good (priestly) means, through nefarious/evil means, or a mix of both doesn't matter. You MUST get them to “join” you to support you. This also means gaining a CERTAIN AMOUNT of evidence in order to prove the guilt of the bishop and/or Valerie. To achieve this, I have plans to implement an inventory style system, where during certain points you will present things you find to characters to get specific results. Some of these inventory items won't be "evidence" per say, but could be used as a prop in a CG scene (hint hint)...
HOW WILL THE ACTUAL PLOT/STORY "PLAY OUT" IN SINFUL SISTERS? WHAT'S THE PLOT STRUCTURE?
Great question. I'm currently developing (as of December 7th) an outline for the overall plot and branching choices/storylines of Sinful Sisters (not all of them, but brainstorming a lot of them). There are 21 "days" worth of planned story events for the story. This will help create a sense of urgency for the plot, and each day will have the option to take place during different times (since the BGs have both daytime AND nighttime lighting).
TIMELINE OF THE GAME: DECEMBER 4th to DECEMBER 25th
Plot starts on Friday, December 4th… First Sunday Mass on December 6th, then the 13th, then the last one on the 20th. The final Mass would be the “Midnight Mass” of December 24th, which would then lead into the final endgame where the game tallies up all your choices and figures out which ending you receive. Cue the Christmas jokes if you’re successful, or the over-the-top drama if you fail - with some bad puns if you are killed/arrested/etc...
As you play, you'll be able to use the in-game navigation map (https://twitter.com/CrazyCactusEnt/stat ... 8189957120) to visit and speak with the various people of the church. I wanted to do this as a way to shift-away from a traditional linear format. There will be conversations marked with different icons... (Gold cross, silver cross, copper cross... etc)
1 - Events you must witness or people you must speak with to advance story.
2 - Key moments with certain character/s that may effect your relationship with them (that might also even possibly be skipped).
3 - Side moments that may or may not directly impact story but could still help/hurt your relationships. These moments will mostly be for "fleshing out characters" though, to get to know them more (similar to how some games have those mini-episodes with side characters).
4 - Lastly, very important events that are pretty much compulsory, and must be attended on certain days (such as Sunday's Mass).
THEMES
Power / Sex / Revenge / Family / Sacrifice / Greed / Man's Relationship to (God)
CURRENT TEAM
Project Lead: M-G @ Crazy Cactus Entertainment LLC
Sprite Artist: Sayori
CG Artist: Sayori
Backgrounds: M.Olivson
Soundtrack: JadeVater
GUI: Sasquatchii
Script: (unknown) (currently writing plot outline, framework, etc... will be acting as proofreader, like before)
PROGRESS
- Sprites (100%) - Fully done already. There will be some modifying later, perhaps changes to outfit. But all outfits and arm positions are done.
- CGs (0%) - Sprite artist currently testing first CG that we're going to try and animate.
- Backgrounds (17%) - Right now (3/18) completed, the rest have linework completed, some with flats and lighting completed, just waiting on other layers and files.
- Soundtrack (50%) - Currently have (11/22) tracks completed, with one WIP delivered last night, plus the option for extra tracks if needed.
- GUI (43%) - This percent completion is slightly higher with (6/14) assets completed, since I'll be adding 1-2 things to GUI for recent plans I brainstormed.
- Script (0%) - No actual writing of script as I'm currently working on outline and overall plot information for the story. Will be possibly hiring help here soon.
F.A.Q.
I noticed a lot of the same body types... Why?
- This will be the general aesthetic for Sinful Sisters. I know we had some fans of our smaller-breasted ladies with Maid Mansion, but were unfortunately too far along in development here to make substantial changes (without costing a small fortune).
Will there be more diversity with this cast?
- Currently I am going to be reworking Demona and Angela's appearance a bit. I think it would be a nice dynamic to make them both African American (Demona being lighter skinned because of her father, the Bishop). I think it would help add a different perspective in the story, and is worth pursuing. Plus it shouldn't be a very costly change, so this one is pretty much gonna happen.
How long will the game be?
- I want this game to be longer, with more time spent fleshing out the characters, and having more impactful endings. As such, my aim is to increase the word count from 140,000 (Maid Mansion) to 200,000 words.
When will this be available?
I'm going to be trying to aim for a demo out by the end of April 2021. The completed game by around early November 2021. It's an ambitious plan, but I'm pretty much going full steam ahead here (while fulfilling my final obligations with Maid Mansion Kickstarter backers)...
WHAT ARE ALL MY GOALS FOR SINFUL SISTERS??
How will you make Sinful Sisters better based on feedback from Maid Mansion??
- partial voice acting (for the CG scenes...possibly for the first scene with the character too!!)
- test/experiment with animated CG scenes (not all CGs animated, but maybe 1-2 for each for players to try and "unlock" with each of the main cast...must work in Renpy engine!!)
- fewer endings (currently planning for 7 good endings, 6 bad endings, NO neutral endings)
- include a "harem ending" (this was a big letdown for many that Maid Mansion didn't have this -- Sinful Sisters will be aiming for one 3-way ending with Odette/Lilith, one 3-way ending with Demona/Angela, and one true harem-ending with all ladies, including the hardest-to-get Valerie)
- bad endings will mostly impact YOU next time, with 4/6 only affecting just the MC
- our next walkthrough ending guide will also include in-advance warnings about which endings are GOOD/BAD (still with spoiler alert tags)
- smaller cast (currently at 8, not including MC, with 5 as main characters, 3 with lesser "screen time")
- characters developed more (flesh out backgrounds, get to "know them" more, etc...)
CONTACT US
Twitter: https://twitter.com/CrazyCactusEnt (some NSFW posts)
Discord: https://discord.gg/J2bzw6jaQ8 (server invite link)
QUESTIONS
1) What are your initial thoughts about the game?
2) Are there any kind of suggestions for "religious things" to include? (teachings, proverbs, Easter eggs, etc...)
3) Any nuns tickle your fancy? Favorite/s??
4) Are there any aspects of features you're most excited about?
5) Would you be interested in purchasing Sinful Sisters? If not, why?
SINFUL SISTERS
© Crazy Cactus Entertainment LLC, 2020