Project Intro
Ascend increasingly surreal floors on your quest to escape the psychedelic tower of Anodos. Will you make it to the top?
In this visual novel, you find yourself trapped inside a bizarre interdimensional tower –– with no explanation why. Just one thing is certain: the only way out is up. Each floor introduces new friends, challenges, and clues about what's actually going on. It's significantly more art-heavy than traditional VNs, with hundreds of multi-layered, animated scenes –– and is inspired by the worldbuilding of Adventure Time, Hylics, and Moebius.
Title: Anodos
Genre: Surreal science-fantasy
Engine: Custom-built, browser-based
Team: Art/code/story by me, Ethan. Music by Land Loaf.
Website: https://anodos.world
VNDB: https://vndb.org/r92140
Steam: https://store.steampowered.com/app/2087 ... ce=SteamDB
Screenshots
Poppa Gummy and Spoon discussing meat:

Creepy eyeball goddess:

Cimarron having a bad day:

Space David just chillin:

My Intentions
I'd like to use this thread to keep myself accountable, along with keeping y'all updated on the status of things. Please feel free to share any thoughts you have; I'm always open to feedback and critique!
To start the discussion, I have a question about mobile VNs. I'll be releasing a free demo on the web (it'll work on any device: computer, tablet, phone, etc), and was wondering –– what do you think about playing mobile VNs in portrait mode? I like the idea of being able to play with one hand. It's kinda cool and trendy too. But I'm not sure if it's worth the additional dev time. Thoughts?