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OTChi Kocchi Act I - Gamma Version for Playtesting [Closed]

Posted: Sun Dec 16, 2012 7:33 pm
by Clayton Barnett
Greetings!

It's been quite hectic these last few weeks, what with our January 4th deadline looming, trying to pull all the last strands together... we're almost there!

Close enough, in fact, that I wanted to release this Gamma Version of the game. As the Jesuits say, "let us define our terms." To me, a Beta is a complete game, just needing the once-over from competent playtesters before final release.

That's not what this is.

Gamma, a step further down the Greek alphabet, is a rougher version. And that's exactly what this is. Not all the music is in (in fact, only two of eleven works are in), the text font needs changing, the art for the Main Menu is lo-res... BUT! January 4th. I have to get the game itself out in front of some playtesters for evaluation by more pairs of eyes. Interestingly, Will is somewhat opposed to the whole "beta/gamma testing" thing. He thinks a couple of talented people can catch what mistakes and errors there are. I have no such faith in myself; in fact, my knowledge of history tells me that, given the choice between a gifted individual, and a solid staff, bet on the staff work every time.

And that's where all of you come in: our volunteer staff. If you'd be so kind as to take a look at what we've done here in the last 4.5 months, we'd certainly appreciate it. Major changes in the art just can't happen at this late date. Text and coding changes only take seconds. If you wonder why something looks or moves the way it does, please remember that I had not seen a single line of RenPy until in mid-October. If you think something can be accomplished better, let us know... in detail, please; I do not have time to go look things up.

Further: as said, this is the Gamma version. If you happen to like what you see, please DO NOT pass it onto anyone outside of the LemmaSoft community. When we release the Alpha on January 4th, that's the version we want the world at large to see. We're trusting y'all on this one, but I do not think that trust misplaced.

A small aside: the January 4th date was originally semi-arbitrary on my part, to keep us moving. A week ago it took on much more significance: our request to host a panel on our VN and Renpy was approved by Ohayocon, the largest animecon in Central Ohio. Our presentation will likely be the 18th or 19th... just two weeks after my "made-up" date. Fortuitous, indeed.

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For some matters about Act I, Lint says:

"The game contains 1,671 screens of dialogue.
These screens contain a total of 21,150 words,
for an average of 12.7 words per screen.
The game contains 12 menus."

I'm using the Public Folder of my Dropbox account to host these as I'm not expecting more than a dozen or so downloads. If anyone has trouble, please let me know and I'll move it to MediaFire or somesuch.

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Thank you all very, very much. I've been having more fun in the last four months than I have in years, and all of you have been a part of that! Thank you!

Further Edit:
As we are now within a week of our Completion Date, I'm closing the downloads for the Gamma version. I don't want cross-pollonation of versions. I am coding the last of the sounds and music as well as working out these last few issues that have cropped up. Will has also made tweaks that make his art even greater! Thanks to you all!

Re: OTChi Kocchi Act I - Gamma Version for Playtesting [Clos

Posted: Sun Dec 23, 2012 2:15 pm
by SusanTheCat
Cute game. I enjoyed playing it.

I kept getting confused because all the girls's names started with A.

I really liked the style of the sprites and the many animations.

Susan