Sunrider FIRST BETA! Preview! Tech Demo!

Post demo and beta versions of your game here for testing.
Post Reply
Message
Author
User avatar
Samu-kun
King of Moé
Posts: 2262
Joined: Mon Sep 03, 2007 3:49 pm
Organization: Love in Space Inc
Location: United States
Contact:

Sunrider FIRST BETA! Preview! Tech Demo!

#1 Post by Samu-kun » Sun Sep 15, 2013 10:05 pm

The BETA of Episode 0.5 is now available.

What does the beta contain?
  • The stunning beginning of Sunrider
  • Renpy, being pushed to the limits
  • Cutting edge special effects
  • Meet Ava, your First Officer and your old childhood friend
  • A new standard for free visual novels
Anything beyond that would be spoiling. =w=
screenshot0023 (1).jpg
screenshot0027 (1).png
Oh... and oops, what is this? A special omake!? *jaw drops*
swimsuitwat.jpg
This is the BETA version of Episode 0.5.
If you encounter any bugs, please leave them in this thread. In fact, try to mess around with the game a bit and try to make it bug so that the final version is stable. =w=

Download TORRENT
Download DIRECT [129 mb]
Last edited by Samu-kun on Mon Sep 16, 2013 12:05 am, edited 1 time in total.

User avatar
xavimat
Eileen-Class Veteran
Posts: 1442
Joined: Sat Feb 25, 2012 8:45 pm
Completed: Yeshua, Jesus Life, Cops&Robbers
Projects: Fear&Love, unknown
Organization: Pilgrim Creations
Github: xavi-mat
itch: xavimat
Location: Italy
Contact:

Re: Sunrider FIRST BETA! Preview! Tech Demo!

#2 Post by xavimat » Sun Sep 29, 2013 1:29 pm

This seems great! Downloading...

EDIT:
- This first combat is amazing. The parallax effect, the missile movements and hits, the lasers... they are spectacular.
- With only one ship the combat was simple, I imagine that the tactical moves will be more clever in more complex battles. I'm not sure about the menu-system for the battle, I mean: selecting ship, then attack/movement, then what attack or what movement, all this with menus... it seems that a screen approach, would be quicker, more intuitive and "realistic" (and harder to code, though).
- The font size for the dialog is a bit small (only IMO).
- The music selection really fits (and creates) the intended atmosphere.
- I haven't found errors when playing with the combat system.

Some little ideas:
- I think I've found a typo ("She's prepped to go on your word, sir.")
- In the initial menu, when you can ask for information about the ship, the orange alert or go on, variables to hide the already-selected options would be nice.
Comunidad Ren'Py en español: ¡Únete a nuestro Discord!
Cops&Robbers A two-player experiment
Fear&Love Why can’t we simply express our feelings? Why am I afraid to say ‘I love you’?
Honest Critique (Avatar made with Chibi Maker by ~gen8)

User avatar
Tsundere Lightning
Miko-Class Veteran
Posts: 910
Joined: Sun Jul 06, 2008 4:30 pm
Projects: And plenty of them!
Location: Creche Alpha, Treasure Island
Contact:

Re: Sunrider FIRST BETA! Preview! Tech Demo!

#3 Post by Tsundere Lightning » Fri Oct 11, 2013 9:03 pm

Got to the first battle. I do very much like the graphical style of the game. Tell me, who did the starship designs and animations? Did you use any publicly available resources?

That said, it made my poor netbook struggle mightily and then BSOD. Knowing the minimum requirements would be nice. I'll look for the traceback; PM me for details?
She's sun and rain: She's fire and ice. A little crazy, but it's nice.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.

User avatar
Samu-kun
King of Moé
Posts: 2262
Joined: Mon Sep 03, 2007 3:49 pm
Organization: Love in Space Inc
Location: United States
Contact:

Re: Sunrider FIRST BETA! Preview! Tech Demo!

#4 Post by Samu-kun » Fri Oct 11, 2013 11:03 pm

I think most laptops and computers from the past two years should be able to play with no problems. No net books though, that's not going to work.

I made the starships and programmed the ATL. The sfx, music, and some of the textures are CC. That's all in the credits that you can't see until the end. XD

Post Reply

Who is online

Users browsing this forum: No registered users