Re: Y;N [Mystery & Psychological Horror, inkl Point&Click]
Posted: Fri Mar 10, 2017 12:53 pm
I played through your game and I had a great time.
Story:
It was good. At first you're really confused about what is going on (obviously intentional) but it doesn't take long to realize what you're supposed to do. Even then, most of the MC choices make sense and while I won't go into the mystery itself, I have to admit that most of what I understood was very unique with a few twists and turns that I didn't see coming, but that (mostly) made sense. However, in the final chapter it was a bit difficult to follow the story (mostly the (pre-)trial). I'm not sure if it was just me, or the fact that the setting was fantastical, or that it just really didn't make a lot of sense, but I didn't get it. Especially with the different endings that seemed to contradict each other (things unrelated to the choices you made changed between endings). Too bad, because the rest of the story was super engaging.
All in all, great story except for a too vague ending.
Sound/Music:
The music is great for the game. It is mostly gloomy and creepy, but then so is the setting. It does a great job at cementing the atmosphere and there are times where I was significantly creeped out. I already dislike phones... so that might have helped. XD Anyway, the music is great. Personally, I think the trial sound effects could have been a little more in-your-face, as I'm used to with other games with similar mechanics. On the other hand, you don't want to do the same just because it's the same. But to me, the trials missed a little bit of the "oomph" that different sound effects might have added. Sound effects for the rest of the game were on point. You did a great job finding all those, because in my experience SFX are the hardest things to find (at least the ones that fit perfectly). So, great job.
Art:
I can't say anything negative about this. It was great. Perfect for what you wanted to get across. Eerie when it needed to be (well... always) and it told the story when it needed to tell a story. The character arts were pretty good and the ****** were creepy as fuck. XD There was maybe 1 background in the "basement" (the first one) that I didn't really like because it was a bit plain. The place with all the closed doors.
And now one spoileriffic question (DO NOT READ IF YOU DID NOT PLAY THE GAME):
It turned out that it was the dude that got killed. And then, in the ending, you (or your sister) dies anyway? Why? She was saved already from the start.... =/ PM me?
Story:
It was good. At first you're really confused about what is going on (obviously intentional) but it doesn't take long to realize what you're supposed to do. Even then, most of the MC choices make sense and while I won't go into the mystery itself, I have to admit that most of what I understood was very unique with a few twists and turns that I didn't see coming, but that (mostly) made sense. However, in the final chapter it was a bit difficult to follow the story (mostly the (pre-)trial). I'm not sure if it was just me, or the fact that the setting was fantastical, or that it just really didn't make a lot of sense, but I didn't get it. Especially with the different endings that seemed to contradict each other (things unrelated to the choices you made changed between endings). Too bad, because the rest of the story was super engaging.
All in all, great story except for a too vague ending.
Sound/Music:
The music is great for the game. It is mostly gloomy and creepy, but then so is the setting. It does a great job at cementing the atmosphere and there are times where I was significantly creeped out. I already dislike phones... so that might have helped. XD Anyway, the music is great. Personally, I think the trial sound effects could have been a little more in-your-face, as I'm used to with other games with similar mechanics. On the other hand, you don't want to do the same just because it's the same. But to me, the trials missed a little bit of the "oomph" that different sound effects might have added. Sound effects for the rest of the game were on point. You did a great job finding all those, because in my experience SFX are the hardest things to find (at least the ones that fit perfectly). So, great job.
Art:
I can't say anything negative about this. It was great. Perfect for what you wanted to get across. Eerie when it needed to be (well... always) and it told the story when it needed to tell a story. The character arts were pretty good and the ****** were creepy as fuck. XD There was maybe 1 background in the "basement" (the first one) that I didn't really like because it was a bit plain. The place with all the closed doors.
And now one spoileriffic question (DO NOT READ IF YOU DID NOT PLAY THE GAME):
It turned out that it was the dude that got killed. And then, in the ending, you (or your sister) dies anyway? Why? She was saved already from the start.... =/ PM me?