Errant Heart - Beta testers wanted!!
Posted: Tue Jul 15, 2014 2:38 pm
Some of you may already be familiar with Errant Heart. Some of you may not.
It's not a dating sim, otome, BxG, GxB, GxG, BxB or anything of the sort. It's just a simple story about friendship. Well, that, and supernatural combat and assorted ass-kickery.
Anyway, I'm posting here today because we need Lemmasoft's help. We ran a successful Kickstarter last year. And while we're finally (finally) nearing completion, we need people other than our backers (most of whom are only interested in playing a completed product) to beta test Errant Heart. And I mean, seriously beta test the ever-living crap out of the thing.
We want as many people with as many varied systems as possible to play this and report even the smallest issue, comment, criticism or the like. What kind of system are you using? What are the results if you start in OpenGL, Direct X and software modes? Any problems using windowed mode versus full screen? Did anything break in our menu system? Did the skip system work? Did you get odd results anywhere?
If you're interested, you can find some background information at our Kickstarter:
https://www.kickstarter.com/projects/85 ... sual-novel
Likewise, you can run some searches on Lemmasoft and find plenty of information as well. But, in order to pique your interest right off the bat, I'll post some screen shots from the game.
The below images are screen captures from in-engine. They serve as a small sample of what the game looks like—demonstrating what our BGs and sprites look like. The sprites have been live composited, have dynamic lighting applied to them, there's parallax scrolling of sprites and BGs, and depth-of-field applied to the BGs. You may also notice how already-read text goes semi transparent in NVL windows to allow a better view of the sprites, how the NVL window itself has been tweaked to keep from obscuring sprites, and sprite placement that is usually off center so they will, again, be less obscured by text, etc.
We may not be as flashy as some projects, but we've tried to do as much as possible to enhance readability and make for a visually-stimulating game, not to mention do our best to craft an intiguing and compelling story—working with our former Tokyopop editor to tweak the script.
Currently, we're working towards finishing up the event CGs and adding in some special effect niceties, as well as awaiting final music and sound design.
I encourage anyone who's even the slightest bit interested to give the beta a try and let us know your thoughts. Don't think that any comment is too small, silly or inconsequential—I don't believe there are such things. We'll never know what people think is good or bad unless someone speaks up.










Download the PC Beta version 1.01!
Download the OSX Beta version 1.01!
Download the Linux Beta version 1.01!
It's not a dating sim, otome, BxG, GxB, GxG, BxB or anything of the sort. It's just a simple story about friendship. Well, that, and supernatural combat and assorted ass-kickery.
Anyway, I'm posting here today because we need Lemmasoft's help. We ran a successful Kickstarter last year. And while we're finally (finally) nearing completion, we need people other than our backers (most of whom are only interested in playing a completed product) to beta test Errant Heart. And I mean, seriously beta test the ever-living crap out of the thing.
We want as many people with as many varied systems as possible to play this and report even the smallest issue, comment, criticism or the like. What kind of system are you using? What are the results if you start in OpenGL, Direct X and software modes? Any problems using windowed mode versus full screen? Did anything break in our menu system? Did the skip system work? Did you get odd results anywhere?
If you're interested, you can find some background information at our Kickstarter:
https://www.kickstarter.com/projects/85 ... sual-novel
Likewise, you can run some searches on Lemmasoft and find plenty of information as well. But, in order to pique your interest right off the bat, I'll post some screen shots from the game.
The below images are screen captures from in-engine. They serve as a small sample of what the game looks like—demonstrating what our BGs and sprites look like. The sprites have been live composited, have dynamic lighting applied to them, there's parallax scrolling of sprites and BGs, and depth-of-field applied to the BGs. You may also notice how already-read text goes semi transparent in NVL windows to allow a better view of the sprites, how the NVL window itself has been tweaked to keep from obscuring sprites, and sprite placement that is usually off center so they will, again, be less obscured by text, etc.
We may not be as flashy as some projects, but we've tried to do as much as possible to enhance readability and make for a visually-stimulating game, not to mention do our best to craft an intiguing and compelling story—working with our former Tokyopop editor to tweak the script.
Currently, we're working towards finishing up the event CGs and adding in some special effect niceties, as well as awaiting final music and sound design.
I encourage anyone who's even the slightest bit interested to give the beta a try and let us know your thoughts. Don't think that any comment is too small, silly or inconsequential—I don't believe there are such things. We'll never know what people think is good or bad unless someone speaks up.










Download the PC Beta version 1.01!
Download the OSX Beta version 1.01!
Download the Linux Beta version 1.01!