Thank you. I certainly want to make it more interactive. The problem with that is it takes a lot of work. ^_^" And there are certain theoretical complications I want to lay to rest before I get into the thick of it.
I am still working on this though, including a number of lesser changes, I am just about finished with something a bit more special, I just wanna add a few bits of story to make it more interesting.
Ah! Sorry about that error, will be gone next update. And you didn't miss much. Just the text that tells you that the next event is unlocked. << Which wasn't supposed to be locked in the first place. The event kinda freaked out when it tried to unlock a lock that doesn't exist any more. x)
By the way, generally it's useful to provide the traceback. So the developer doesn't have to wander about trying to stumble into the error.
On the bright side, "wandering about trying to stumble into the error" I found another mistake I must have missed in a fevered delirium.
