★ RockRobin - Open Beta

Post demo and beta versions of your game here for testing.
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n0tgin
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Re: ★ RockRobin - Open Beta

#16 Post by n0tgin » Mon Apr 04, 2016 10:06 pm

Between my endless assignments and filming for my student short-film, I'll find time to play it! It looks like an interesting premise and I'm very into games like stat-raising anyway, so I'll get back to you once I've completed the play through!

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Aleema
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Re: ★ RockRobin - Open Beta

#17 Post by Aleema » Mon Apr 04, 2016 11:12 pm

Pace wrote:On the extended play through ver 0.54 When upgrading keyboard for Natasha.
Very easy fix, very stupid mistake on my part. Thank you!
n0tgin wrote:Between my endless assignments and filming for my student short-film, I'll find time to play it! It looks like an interesting premise and I'm very into games like stat-raising anyway, so I'll get back to you once I've completed the play through!
I was also a film student. :mrgreen:

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Re: ★ RockRobin - Open Beta

#18 Post by Pace » Tue Apr 05, 2016 12:12 am

Aleema wrote:
Pace wrote:On the extended play through ver 0.54 When upgrading keyboard for Natasha.
Very easy fix, very stupid mistake on my part. Thank you!
Also it is for all her upgrades and one more goodie for yah.....well a few, methinks I broke the game lol XD

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/gigs.rpy", line 880, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/gigs.rpy", line 880, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/talk.rpy", line 812, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/talk.rpy", line 812, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/po.rpy", line 144, in script
  File "game/code/po.rpy", line 661, in <module>
UnicodeDecodeError: 'ascii' codec can't decode byte 0x92 in position 19: ordinal not in range(128)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/gigs.rpy", line 880, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/gigs.rpy", line 880, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/shop.rpy", line 940, in script call
  File "game/code/shop.rpy", line 932, in script call
  File "game/code/shop.rpy", line 913, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/talk.rpy", line 812, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/talk.rpy", line 812, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/planner.rpy", line 570, in script call
  File "game/code/misc/event_dispatcher.rpy", line 308, in script call
  File "game/code/po.rpy", line 144, in script
  File "D:\games\RockRobin_Beta-all\RockRobin_Beta-all\renpy\ast.py", line 806, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\games\RockRobin_Beta-all\RockRobin_Beta-all\renpy\python.py", line 1577, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/po.rpy", line 661, in <module>
  File "D:\games\RockRobin_Beta-all\RockRobin_Beta-all\renpy\ui.py", line 488, in __call__
    w = self.function(*args, **keyword)
  File "D:\games\RockRobin_Beta-all\RockRobin_Beta-all\renpy\text\text.py", line 1334, in __init__
    self.set_text(text, scope, substitute)
  File "D:\games\RockRobin_Beta-all\RockRobin_Beta-all\renpy\text\text.py", line 1404, in set_text
    i = unicode(i)
UnicodeDecodeError: 'ascii' codec can't decode byte 0x92 in position 19: ordinal not in range(128)

Windows-8-6.2.9200
Ren'Py 6.99.10.1227
 
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traceback1.txt
(8.9 KiB) Downloaded 53 times

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Pace
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Re: ★ RockRobin - Open Beta

#19 Post by Pace » Tue Apr 05, 2016 12:15 am

Two different tracebacks...both doing with checking the forums (I do love those snippets)

Edit: I also have a save prior to this point (well during) You can not leave the Band forums anything you click will lead to a traceback option.

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Aleema
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Re: ★ RockRobin - Open Beta

#20 Post by Aleema » Tue Apr 05, 2016 1:04 am

That would be the ´ symbol! Oh boy! :lol: Thank you for finding these little silly errors so no one else has to. I'll fix this in a patch tonight. Hopefully it will fix your save. For now, can you "ignore" the error?

Also: Can everyone tell me if the Memorabilia scene is working for them on the main menu?
Some people say it is working, others are saying it is giving them an error. I don't know why yet. If it is NOT working, please tell me which character paths you have played to see if they're related.

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Re: ★ RockRobin - Open Beta

#21 Post by Pace » Tue Apr 05, 2016 1:15 am

Aleema wrote:That would be the ´ symbol! Oh boy! :lol: Thank you for finding these little silly errors so no one else has to. I'll fix this in a patch tonight. Hopefully it will fix your save. For now, can you "ignore" the error?

Also: Can everyone tell me if the Memorabilia scene is working for them on the main menu?
Some people say it is working, others are saying it is giving them an error. I don't know why yet. If it is NOT working, please tell me which character paths you have played to see if they're related.
Yup I can ignore the error, but until the patch I only have the forum threads to click which lead to a trace-back...LOL the Irony is not lost on me....Is this a way to encourage me to get my post count up? XD?

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Re: ★ RockRobin - Open Beta

#22 Post by Pace » Tue Apr 05, 2016 1:32 am

Image
Image

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Aleema
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Re: ★ RockRobin - Open Beta

#23 Post by Aleema » Tue Apr 05, 2016 2:59 am

Why is the first image squished? Does it look like that to you? D:

New version is uploading right now.

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Pace
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Re: ★ RockRobin - Open Beta

#24 Post by Pace » Tue Apr 05, 2016 7:06 am

Lol had to resize it from 3k resolution....did same with the latter....ooops I saw what I did there...*hides under a rock* (I reduced the wrong side of the image lol)

And seems this save is buggered after the update.
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traceback2.txt
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Re: ★ RockRobin - Open Beta

#25 Post by selenity136 » Tue Apr 05, 2016 8:48 am

I had to re-download the game after deleting all records of the game and the memobilia worked for me. I completed Dallas's path and it still work. When I first played, I didn't checked beforehand, but when I did, it was after Emmett's path. I think the reason why it didn't work was because I had an older version of the demo.

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Re: ★ RockRobin - Open Beta

#26 Post by banana_split » Tue Apr 05, 2016 9:58 am

Is it required to have a route cleared to be able to open the memorabilia?
'cause if you don't (like myself, for example)... it leads to an error. At least, in my case. ^^"
It's weird either way, since you don't want to get hit with such an error when trying to open something - even if you don't meet the requirements yet.

I don't know if it would work if I'd re-download it, though (hope not, since I'm quite lazy. D:)

EDIT: For some odd reason, the error with "beau_display_ask" keeps popping up. Don't know why, was once after exiting the band info option, after viewing the CD list and wanting to return to the 'main operation menu' (if you know what I mean |D) and after one session of hanging out with Dallas.
Therefore I have no idea why there's a problem with something that seems to be connected to Beau. it seems that I can ignore it and continue, for now, though.
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Last edited by banana_split on Tue Apr 05, 2016 11:35 am, edited 2 times in total.

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Pace
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Re: ★ RockRobin - Open Beta

#27 Post by Pace » Tue Apr 05, 2016 10:08 am

selenity136 wrote:I had to re-download the game after deleting all records of the game and the memobilia worked for me. I completed Dallas's path and it still work. When I first played, I didn't checked beforehand, but when I did, it was after Emmett's path. I think the reason why it didn't work was because I had an older version of the demo.
0.55 luv, So I be breaking things, but oh well mean start again and see if I can break new stuff (Sorry Aleema dear I love seeing new stuff go boom)

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Re: ★ RockRobin - Open Beta

#28 Post by Snow Fluke » Tue Apr 05, 2016 11:46 am

I have waited for this game for 2 years so I'm really excited to play this :) I didn't have any errors yet but I saw a few doubles in text and when i downloaded 0.55 version they were still there. I'm not a native english speaker so I will find only obvious things but I want to help somehow.
1)At the beginnig when the mysterious guy give you cigarettes: "He had a huge grin on on his face". Double on
2) When you ask Beau about his family: "you're going to ask me about me about..." Double me about
3) June 7 auditions when Sterling appeared (Robin said this) "you're so absorbed... there's no way you could you possibly..." Double you

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Re: ★ RockRobin - Open Beta

#29 Post by lo6otia » Tue Apr 05, 2016 12:44 pm

First of all thank you for this game - I've been waiting for it for a long time and now I'm really excited to play it. I haven't finished a full route yet and I have the same problem as banana_split - if I try to open the memorabilia it triggers an error. Is it supposed to do that? Also I have an awful lag while playing the mini game almost every time, which makes it impossible to match all pairs in time. I'm not sure if it's the game's fault or it's just my old laptop. Anyways that's all for now, when i finish a route i'll fill the questionnaire. :)

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Re: ★ RockRobin - Open Beta

#30 Post by PeroxidePrince » Tue Apr 05, 2016 2:14 pm

Screenshots of Dallas' Memorabilia page after completing his route:
Image
Image

Additional things I came across:
- "It was a mistake. We didn't meant to." - "mean to"
- "The knot in my stomached started to unfurl..." - "stomach"
- "...the door lock that I had overseen..." - "overlooked"?
- New Album Event: "...I had no desire to purchse another." - "purchase"
- Falling Out Event: "Okay. See you tommorrow." - "tomorrow"
- The lines "Oh, blah blah blah. Fuck your other band. If you were tired, that was your own damn fault." are displayed like they're part of the narration, but Dallas' next line seems like he's replying to that -- was that supposed to be part of Robin's dialogue?
(I couldn't find all the scene names that these lines were in through Memorabilia, not sure if it was because some of them didn't unlock for me? Hope the partial quotes are enough to go by to find them.)
- I managed to reach the AMP Rehearsal event saying that Shocker Millennium dropped out before anything involving Sterling actually happened.
- I also saw Sterling's ending, and got the achievement for it, but nothing unlocked in Memorabilia for me -- not sure if it was supposed to or not?

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