★ RockRobin - Open Beta

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flawedbydesign
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Re: ★ RockRobin - Open Beta

#256 Post by flawedbydesign » Thu Sep 08, 2016 4:29 am

I updated it, I had honestly thought I had the most recent, and romanced him again and the achievement unlocked.

Yeah, the differences between the game scene and the memorabilia scene were not major, I just couldn't figure out why in one they talked about getting a dog but not in the other.

One of the memorabilia I am missing for Dallas, the walk through says is automatic, it is titles 'The Dark'. Also, there are three sets of question marks between the scenes 'Beach II' and 'Running Away' but the walk through only lists 2. I also have three sets between 'Mrs. LeMay II' and 'Running Away' on Beau's and three between 'Wedding' and 'Running Away' on Emmitt's. The walk through doesn't list the flashbacks on Dallas' route and I am missing two of the those as well.

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Re: ★ RockRobin - Open Beta

#257 Post by Aleema » Fri Sep 09, 2016 1:38 am

flawedbydesign wrote:I updated it, I had honestly thought I had the most recent, and romanced him again and the achievement unlocked.

Yeah, the differences between the game scene and the memorabilia scene were not major, I just couldn't figure out why in one they talked about getting a dog but not in the other.

One of the memorabilia I am missing for Dallas, the walk through says is automatic, it is titles 'The Dark'. Also, there are three sets of question marks between the scenes 'Beach II' and 'Running Away' but the walk through only lists 2. I also have three sets between 'Mrs. LeMay II' and 'Running Away' on Beau's and three between 'Wedding' and 'Running Away' on Emmitt's. The walk through doesn't list the flashbacks on Dallas' route and I am missing two of the those as well.
Huh, you're right! The walkthrough doesn't account for everything. Let's see ...

"The Dark" automatically happens if you see "By The Pier" (need to have seen all 4 "dates" with Dallas). There's also a scene called "Bass Guitar" that you're missing, which is required to see the last "date" ... which all makes sense why you didn't see the other scenes! :P Robin never got her bass back in your story. Which is fine, I account for that. But I'm going to go back and make sure that scene is easier to get in the next update. I know at least one of the flashbacks is tied to those scenes.

The other scenes that you mentioned are the major story scenes: "Nominee" / "Accident" / "Beach". I have to assume you've seen those, in order to complete the game, so this may be an issue with scenes unlocking ... Can you confirm that you did see the boy's individual versions of those scenes?

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Re: ★ RockRobin - Open Beta

#258 Post by flawedbydesign » Fri Sep 09, 2016 2:27 am

I am almost positive that I did see those scenes for all three of the boys. Beau's 'Date Game II' and Christmas scene did not unlock either.

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Re: ★ RockRobin - Open Beta

#259 Post by Aleema » Fri Sep 09, 2016 2:30 am

Hm, those are all scenes that require manual unlocking (as opposed to automatic, which most scenes do). At least we have narrowed down the problem. Though it seems they were all unlocked with an older version of the game, I will look into it just the same. Thanks again!

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Re: ★ RockRobin - Open Beta

#260 Post by Aleema » Wed Sep 21, 2016 11:09 pm

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0.85 Released

Patch Notes (this is a long one):
- Xander added (Premium)
- "Band Snapshot" added, appears automatically after Story Mode credits
- 10 new band bases/homes in the Realtor screen
- Stage effects that you buy will now be visible on the chibi stage
- CD sales will now be boosted when you play a song from their tracklist at a gig
- You can see song descriptions from the song list now on mouse hover
- Added 3 new scenes of each band member alluding to the ending in Story Mode
- A new goal was added alongside the million dollar goal to release a 4+ star album
- Added 2 new band chats for Beau: one after you break his glass art and one after you fight with Seth
- Scenes involving Seth's Dreamcatcher now take into account if you've actually played his song or not
- Band chats for Beau and Emmitt after you sleep with Dallas weren't ever set to trigger, oops
- Added song titles to generate for Wizz, Collin, Emma, Jammy, Rose, Seth, Claudette and Alessandro
- Added the option to turn tutorials off or back on in the game menu
- All tutorials now turn off when you access Open Mode
- A button now appears on the left if your band is empty to redirect to band config page
- Changed the requirements for going Gold/Platinum/Diamond, etc to be harder and more accurate.
- Changed 2 achievement icons: "Just A Manager" and "Are You Ready To Rock"
- fixed Wizz's intro scene throwing an error if you've seen Emmitt's alternate sprite
- forced skipping mode to turn off for sensitive screens
- kept Launch from deducting your popularity twice if you quit their label
- prevent you from re-naming your band the exact same if you lose your band to Launch
- Wizz's intro/firing scene doesn't trigger if you're playing the No Scenes mode
- Robin's portrait on the Recruit screen now reflects her correct hair
- Fixed Robin's chibi in Open Mode so it didn't always show the pink bass
- Fixed paging error on CD list
- Moved gig stats graphics so they don't overlap with gig grid
- The little face on the relationship bar now goes all the way to the end and pulses when maxed
- "One For The Ages" achievement slightly easier to achieve
- Beau's path now correctly determines if Rose is your friend or not
- Made "Dreamcatcher" have 5-star quality to better entice the player
- "Lap of Luxury" achievement to now include the Beach House and Pink Paradise.
- Robin's scene with asking Faust to date will now happen if you attempt to hang out with him, too
- Fixed crash in Rose's hang out while playing in Memo
- Typos

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Xander! He will only appear in the Recruit screen for those with a Premium Content code. (Details at the bottom of my post.) Xander is a reserved British guitarist, written mostly by Serenity Frost. His story isn't as long as the other romanceable guys, which is why I consider him a bonus character, but he still has a good amount of content. His route includes a potential alternative outfit for himself and for Robin.

So my hints about the ending were too subtle, so you should get 3 scenes now of the band members dealing with their conflicts and Robin noticing, even if you're not on their romance path. Spoilers for those scenes: Dallas' is pretty much the same as his romance path - you go to the pier, but you don't dance for him (you have to "hang out" after the AMP nomination). Emmitt will now get a cutscene when you go to band meeting and, depending on your relationship with him, he'll say different things in a band chat afterwards. There's a romance version, friendship version (75%+ affection) and not friends version. Subsequently, all the previous "hint" scenes have been adjusted to only happen after you've been nominated for an award, so the timing is more appropriate. Beau's scene is Robin walking in a band meeting where she wasn't invited, Beau reassures her it was nothing to worry about and she believes him.

Some Open Mode characters now have their own song flavor (unique song titles and themes) when they're writing music, just as Robin/Dallas/Beau/Emmitt had in Story Mode. Wizz and Rose's songs will have geeky names, for example. Alessandro will almost always write love songs, Emma about the government, and such. This should be good for customizing your band further. If you wanted to make a Christian rock band, have Claudette write all of your songs. If you want an emo flair, go with Seth. Some characters don't have any unique flavor, which allows for more variety (won't see the same songs over and over).

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Stage effects are now something you can see in action! A long, long time ago, I had full screen effects for these items that happened when you matched their tile in the gig minigame. They were distracting and lagged, so I took them out. Only a sound effect can be heard when you match these tiles now. So the coolness of buying these effects was lost, but hopefully they're cool again! Woo!

There is now a "manage equipment" button on the Modify Band page where you can turn the effects off if you don't like them (but you keep the stat bonuses). My favorite part is you can change the color of the lights and lasers! :D The footlights & big screen, previously obtained when purchasing pyrotechnics, are now unlocked by playing the theater and arena venue. So you'll get them eventually over time.

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Introducing: the Band Snapshot tool! Make a record of your band so you can share it with others (like me! I wanna see!) On the screen are several stats tied to your current band and slots that you can toggle to show more information of your choice. You can show your top CDs, cover designs, how many Gold/Platinum albums you have or your favorite song. (The control GUI for that disappear when you take the actual screenshot so it looks pretty.)

This screen will now appear automatically at the end of Story Mode's credits, so if you've won an AMP, it will appear.

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Boosted CD sales is something I've wanted to do for a long time. In the real world, going on tour is usually meant to promote a specific album. So now you are encouraged to play your recently released songs at gigs. If your CD is at 25% popularity or higher, playing a gig will boost its sales for that day (amount depending on the venue and % of popularity left). In the beginning, playing at bars may sell 5 extra copies of your CD, but this number will be in the thousands during late game. It will add up come time for your paycheck.

The graphic shows all CDs that the current setlist is playing off of, but CDs that won't be boosted are faded out. How much your CD will be boosted will be represented by blinking arrows on top of the CD. 3 upward arrows is the highest.

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There's been a large update to the number of houses/bases for your band in the Realtor screen. I added ten new bases in total, five for Premium Content owners only. When your backgrounds are photos, you can do this. ;) They all cost a different amount and are sorted between the tiers of stress bonuses. I know that I did not need to do this at all, but I did it anyway. Yes, I'm sorry that I did this and not write Seth. I'M SORRY OKAY I JUST LIKE INTERIOR DESIGN.

You can now preview a base's BGs before signing the lease. The BGs you will see most often are the last two (band meeting space and the BG behind your daily planner). But of course, any story scene that shows Robin at home will change to match the base theme as well (BGs not shown are her kitchen, exterior night shot, and bed.)

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The new bases are:
  • Punk House - Based off of community squats in the punk scene (but you have it to yourself)
  • Bohemian Hovel (Premium) - Free-spirited design in a country hovel
  • Cute Apartment - Cutesy and colorful, if your Robin likes that ;)
  • Occult House (Premium) - Maybe Robin is a Wiccan and/or loves Halloween?
  • Retro Home - A quiet and comfortable home stuck in the past
  • Suburban House - Named the "Hamptons" in all the files, but real places don't exist in RR :P
  • Village Home (Premium) - European style house
  • Ranch (Premium) - exactly what it sounds like, live like on a farm
  • Beach House (Premium) - Colorful and full of green
  • Pink Paradise - Very chic and luxurious, also pink
If you'd like a Premium Content code, I'm not a stickler. You can email me (maselphie @ gmail) with your band snapshot/your favorite character route and I'll give you one. (Fanart/fiction also accepted!) If you hate human interaction, you can just donate to our future projects and get one off of the itch.io page. :) I think I'm done adding content to the premium code, so this is it. I'm finally happy with it finally being worthy of the donors.

SETH IS NEXT I PROMISE.

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Re: ★ RockRobin - Open Beta

#261 Post by flawedbydesign » Thu Sep 22, 2016 3:51 pm

I get this message everytime I press the "Repeat" button next to manage band.
Last edited by flawedbydesign on Thu Sep 22, 2016 4:13 pm, edited 1 time in total.

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Re: ★ RockRobin - Open Beta

#262 Post by Aleema » Thu Sep 22, 2016 4:12 pm

It looks like someone is trying to write a song. Can you remember who? This is probably to do with the new song themes/titles for the Open Mode chars.

(also that error is very long, you can delete it now :P)

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Re: ★ RockRobin - Open Beta

#263 Post by flawedbydesign » Thu Sep 22, 2016 4:17 pm

Wizz, Xander and maybe Joel were writing.

It also just closed itself...after talking to Xander about his lawyer.

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Re: ★ RockRobin - Open Beta

#264 Post by Aleema » Thu Sep 22, 2016 5:14 pm

flawedbydesign wrote:It also just closed itself...after talking to Xander about his lawyer.
Thank you, found it. I'll upload a new version soon.

Still figuring out your first bug, however.

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Re: ★ RockRobin - Open Beta

#265 Post by mireo » Thu Sep 22, 2016 7:07 pm

Hey! I'm the one who emailed you earlier. I can't get the game to update and if I try to redownload I get an error with Winrar. Am I doing something wrong? I admit i'm quite technologically stupid :P

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Re: ★ RockRobin - Open Beta

#266 Post by Aleema » Thu Sep 22, 2016 7:08 pm

mireo wrote:Hey! I'm the one who emailed you earlier. I can't get the game to update and if I try to redownload I get an error with Winrar. Am I doing something wrong? I admit i'm quite technologically stupid :P
That is because I am currently uploading the newest version. :D Give it about 15 minutes. Sorry!
(the game is like 500mb and takes forever to upload on my connection x_x)

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Re: ★ RockRobin - Open Beta

#267 Post by mireo » Thu Sep 22, 2016 7:15 pm

Oh! well thank god it's not my PC's fault! Take all the time you need :D

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Re: ★ RockRobin - Open Beta

#268 Post by inquisitivegarnet » Thu Sep 22, 2016 10:10 pm

I'm having a hard time trying to trigger Xander's ability to hangout. I'm not sure if it's because i'm not reaching a specific goal or if a flag didn't trigger and the walkthrough doesn't say anything about it. Please help

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Re: ★ RockRobin - Open Beta

#269 Post by Aleema » Thu Sep 22, 2016 10:12 pm

inquisitivegarnet wrote:I'm having a hard time trying to trigger Xander's ability to hangout. I'm not sure if it's because i'm not reaching a specific goal or if a flag didn't trigger and the walkthrough doesn't say anything about it. Please help
Release a CD and watch the scene w/Xander, go to the band meeting and see Xander's new look. Talk to him. :) That should help.

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Re: ★ RockRobin - Open Beta

#270 Post by inquisitivegarnet » Thu Sep 22, 2016 10:21 pm

Aleema wrote:
inquisitivegarnet wrote:I'm having a hard time trying to trigger Xander's ability to hangout. I'm not sure if it's because i'm not reaching a specific goal or if a flag didn't trigger and the walkthrough doesn't say anything about it. Please help
Release a CD and watch the scene w/Xander, go to the band meeting and see Xander's new look. Talk to him. :) That should help.
I did do that and his new look is there and everything but that also reminds me of another thing that may or may not be a problem: he never has anything to talk about. i've never had band meeting chat with him. it's perpetually "nothing right now".

also, while i'm at it, i got an error when what's his face from the big bad label comes in and bullies sebby when he addressed Xander. i'm assuming its because his lines are missing but here's the trace text anyways
Attachments
RR-Xander Error.pdf
(17.92 KiB) Downloaded 33 times

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