Re: Let's MEAT Adam [BxB, Bara, Thriller, Demo] QA has begun
Posted: Tue Apr 18, 2017 9:23 pm
1. Playability/Interest: How does your 1st impression of LMA (before playing demo) compare to how you felt after completing it?
I can tell you that my interest is only lukewarm and I give this a testrun because I look at pretty much every western styled gay interest game out there - yes, all three of them.
2. Writing/Story: Enjoyed pace of dialog in relation to the story or did you find story developments happening too quickly?
I'm not entirely thrilled by the ongoing jumps between different narration styles and perspectives. It's hard to maintain focus between dialogue sequences, character exposition, Adam talking about his feelings, Adam describing the scenery, a 3rd person narrator taking over, followed by sudden dialogue, flashbacks, and backgrounds that don't always reflect what according to the text is happening all the time.
Take the door at the beginning. We suddenly are guided by a narrator out of that room on a stairway, everyone vanishes, and we are still standing in front of the closed door. I guess you haven't finished the backgrounds yet, but the introduction scene of the participants also talks about everyone sitting down just to have everyone standing or even just gone one second later.
Well, others have said that endings are a bitch, but beginnings are also hard. I could see the further I got into the story that whoever wrote it gets a better grasp on the pacing and timing, but again: The perspective is all over the place. Another example: I immediately wasn't a fan of judging the looks and fuckability of everyone. Am I playing Adam or am I just watching from his perspective while listenning to him bragging about himself?
Well, if I am playing him, I get to decide who to swoon over. And your art is already doing a good job to help me with that process. Decide the role and the influence of the player in this game before you continue. And don't dump character exposition all over the place long before we get to care about the people and can figure stuff out ourselves. That is half of the fun, especially when you are solving a mystery. And that way we can still be wrong about it, which is the other half of the fun.
So...If you want a true grandmaster of nitpicking betatesting your game, I can totally do that. I obviously won't be able to spellcheck even though I can tell that someone should.
So let me end on a positive note: Thumbs up for the overall artstyle, the menus and design. I've messed around long enough with renpy to see that a lot of work went into it. And sexual content is always welcome, as long as it doesn't get mixed up with the violent and bloody content.
I can tell you that my interest is only lukewarm and I give this a testrun because I look at pretty much every western styled gay interest game out there - yes, all three of them.
2. Writing/Story: Enjoyed pace of dialog in relation to the story or did you find story developments happening too quickly?
I'm not entirely thrilled by the ongoing jumps between different narration styles and perspectives. It's hard to maintain focus between dialogue sequences, character exposition, Adam talking about his feelings, Adam describing the scenery, a 3rd person narrator taking over, followed by sudden dialogue, flashbacks, and backgrounds that don't always reflect what according to the text is happening all the time.
Take the door at the beginning. We suddenly are guided by a narrator out of that room on a stairway, everyone vanishes, and we are still standing in front of the closed door. I guess you haven't finished the backgrounds yet, but the introduction scene of the participants also talks about everyone sitting down just to have everyone standing or even just gone one second later.
Well, others have said that endings are a bitch, but beginnings are also hard. I could see the further I got into the story that whoever wrote it gets a better grasp on the pacing and timing, but again: The perspective is all over the place. Another example: I immediately wasn't a fan of judging the looks and fuckability of everyone. Am I playing Adam or am I just watching from his perspective while listenning to him bragging about himself?
Well, if I am playing him, I get to decide who to swoon over. And your art is already doing a good job to help me with that process. Decide the role and the influence of the player in this game before you continue. And don't dump character exposition all over the place long before we get to care about the people and can figure stuff out ourselves. That is half of the fun, especially when you are solving a mystery. And that way we can still be wrong about it, which is the other half of the fun.
So...If you want a true grandmaster of nitpicking betatesting your game, I can totally do that. I obviously won't be able to spellcheck even though I can tell that someone should.
So let me end on a positive note: Thumbs up for the overall artstyle, the menus and design. I've messed around long enough with renpy to see that a lot of work went into it. And sexual content is always welcome, as long as it doesn't get mixed up with the violent and bloody content.