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The Wanderers Project [Demo Available]

Posted: Fri May 18, 2018 3:07 pm
by hyperionthunder
I am working on a new renpy project The Wanderers. I currently have two chapters completed, the Prelude and Chapter 1. I am still working out the better system for implementing RPG battle system and a way to manage the player's custom abilities. Right now it's scripted based on the location in the story.


It's a story about a human stricken with depression discovering himself in a new world. He finds new friends to help him on the journey to self-discovery while saving the world from its demise.


The download link for verison 0.90 is here:
PC Version
Mac Version


PLEASE PLEASE give me feedbacks and suggestions on how to improve the gameplay.

Re: The Wanderers Project [Demo Available]

Posted: Fri May 18, 2018 10:16 pm
by Mutive
I'd love to give feedback, but I couldn't open it. I tried to download it (PC version), but it just showed a bunch of random files (none executable that I could see). I suspect there's a lot of cool stuff going on, I just wasn't able to access it.

Re: The Wanderers Project [Demo Available]

Posted: Sat May 19, 2018 5:23 pm
by hyperionthunder
oh let me find out what's the issue. the downloadable is the zip file for either version. To download the zip file, click on the version link then on the top right corner of the dropbox webpage is a DOWNLOAD button, click on that to either direct download to your computer or add it to your dropbox account folder.

Either way once it's downloaded to your computer, unzip it somewhere and within that file is the executable thewanderer.exe that launches the game.

Hope this clears it up

Re: The Wanderers Project [Demo Available]

Posted: Sat May 19, 2018 6:37 pm
by hyperionthunder
I have uploaded my project to itch.io. They can be found here

Re: The Wanderers Project [Demo Available]

Posted: Sun May 20, 2018 11:43 am
by Karl_C

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script-chapter-01-day-01.rpy", line 164, in script
    if player_dead == 1:
  File "game/script-chapter-01-day-01.rpy", line 164, in <module>
    if player_dead == 1:
NameError: name 'player_dead' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script-chapter-01-day-01.rpy", line 164, in script
    if player_dead == 1:
  File "/home/karl/RenPy/TheWanderers-0.90-pc/renpy/ast.py", line 1729, in execute
    if renpy.python.py_eval(condition):
  File "/home/karl/RenPy/TheWanderers-0.90-pc/renpy/python.py", line 1919, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "/home/karl/RenPy/TheWanderers-0.90-pc/renpy/python.py", line 1912, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script-chapter-01-day-01.rpy", line 164, in <module>
    if player_dead == 1:
NameError: name 'player_dead' is not defined

Linux-4.4.126-48-default-x86_64-with-SuSE-42.3-x86_64
Ren'Py 6.99.14.3.3347
The Wanderers 0.90
Sun May 20 17:36:36 2018

Re: The Wanderers Project [Demo Available]

Posted: Sun May 20, 2018 4:57 pm
by Karl_C
I found another small problem. I guess that displaying 'Insert Placeholder File' is not intended?

Re: The Wanderers Project [Demo Available]

Posted: Mon May 21, 2018 10:54 pm
by Mutive
Huh. It looks like I have an executable file, but I'm still not able to run it for whatever reason. (I honestly have no idea why.) My apologies. :(

Re: The Wanderers Project [Demo Available]

Posted: Wed May 30, 2018 8:28 pm
by hyperionthunder
I am still working on the final image for the compass screen in chapter 2, so that image you saw its a placeholder until the final art is in.

I fixed the bug that caused the player_dead issue. That was due to a change in the code prior to it that I forgot to update to reflect it.

Re: The Wanderers Project [Demo Available]

Posted: Thu May 31, 2018 5:57 pm
by Karl_C
hyperionthunder wrote: Fri May 18, 2018 3:07 pm It's a story about a human stricken with depression discovering himself in a new world. He finds new friends to help him on the journey to self-discovery while saving the world from its demise.
PLEASE PLEASE give me feedbacks and suggestions on how to improve the gameplay.
BTW: The story and writing is not bad. It remembers me a bit of "The Chronicles of Narnia" by C. S. Lewis.

I am not a friend of RPG's, so I'm not qualified to comment about that... ;)

Re: The Wanderers Project [Demo Available]

Posted: Fri Jun 01, 2018 9:50 am
by hyperionthunder
I made an update that removes that need to call for player_dead as I have replaced the battle with dynamic battle engine (the enemies now actually block, and do stuff, instead of just attack) but the spells and related animations are not in yet. I am still ironing out the bugs within the spell system

Re: The Wanderers Project [Demo Available]

Posted: Thu Jun 21, 2018 12:26 pm
by philip
@hyperionthunder-

Tried to do the mac download and it's not there anymore. . . . oh well, (sigh)!

philip

Re: The Wanderers Project [Demo Available]

Posted: Fri Jun 29, 2018 8:54 am
by hyperionthunder
I have moved my downloads to itch.io area.

https://hyperionthunder.itch.io/the-wanderers

Re: The Wanderers Project [Demo Available]

Posted: Sat Jul 07, 2018 4:28 pm
by illuminate001
Hello HyperionThunder,

So I tried out the demo on a whim and was pleasantly surprised with what I found! ^_^ It's very obvious that this universe you've designed is deeply personal and has alot of depth and a rich history.

To echo Karl_C, the writing style and story are not bad although I've found numerous grammatical/spelling errors however I think you are probably not a native english speaker? In anycase, it's not urgent rn but at some point I'd def recommend having a native english speaking proofreader look over the writing and dialog.

That said, I think it would help if you posted images and more information about your game on the forums. Honestly, I wouldn't have tried it except that on a whim I ended up visiting your DeviantArt and liked your art! So I thought I'd give it a try even though I felt like I was going into it blind. And yes call me a scaredy-cat but I don't like going in anything completely blind (not even VN's :lol: ) I didn't even realize the game was BxB! Which is my fav genre.

Anyways I really liked the Astrological Chosen 12 and how this feeds into a "Heart Meter" but is also probably a measure of how the story plays out. I was sad when the demo ended and WANTED MORE!!! (this is a good thing!) My favorite was Bane, although I did feel bad for him that the protag always wanted to have him castrated. That's sad. lol