Unhappy character

Questions, skill improvement, and respectful critique involving art assets.
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misterunix
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Unhappy character

#1 Post by misterunix »

Mack is not a happy old man tonight.
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SvenTheViking
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Re: Unhappy character

#2 Post by SvenTheViking »

Unhappy Mack is unhappy.

For future reference, you may want to put a bit more in your posts, like why you're posting. As your post lacks that, I'm going to assume that you want our opinions.

I like it, personally. It reminds me of the days of pre-rendered 3D images in games, kind of like The Journeyman Project Turbo, only with modern quality. The scene itself makes me think that he's questioning the player (I'm assuming this is going in a VN of some sort).
"Be not afraid of greatness: some men are born great, some achieve greatness, and some have greatness thrust upon them."
William Shakespeare, "Twelfth Night"

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Crocosquirrel
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Re: Unhappy character

#3 Post by Crocosquirrel »

You may want to consider turning the shadows on for that point light off-camera. It'll make for better immersion.
I'm going to get off my soap-box now, and let you get back to your day.

Academy Daze- Back in production! Complete with ecchi-ness ;)

misterunix
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Re: Unhappy character

#4 Post by misterunix »

Thanks for the shadows, the sleeves were bothering me a lot.

Yes, this is the beginning of the art work phase for my project. I have a VERY long way to go. Most of the lines have been voiced and sound effects mastered. Since the art is my weakest point - I figured it was time to really get started!

In this frame Mack is questioning Laura - a drifter that has join Mack and Tim. In this post Zombie world, it hard to trust strangers.

Laura's art work is coming along. Having problems with the pregnancy and getting the clothes to look right.

Bill

misterunix
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Re: Unhappy character

#5 Post by misterunix »

Shadows are now on.
I am still not happy at all.
Feel free to rip them apart!
The side view is there only to show model relations.
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Re: Unhappy character

#6 Post by Greeny »

Do you have just a point light? To have realistic lighting, you should have multiple light sources. Remember, when doing 3d, lighting is the single most important part. What program are you using?
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misterunix
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Re: Unhappy character

#7 Post by misterunix »

Yes just a single point light. There is now power so indoors is light by a candle or lantern. I was originally going to mix rendered with actual photographs but I'm not so sure about that now. This is only the first week of putting the art work test in place so i am not very worried about being slammed. Much to be done and much to learn!
Program is Daz and photoshop. Working on learning sketchup for basic structure layout then importing into Daz and its tools.

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