chocojax wrote:
In my opinion, the best mechas are the ones where every piece has a function. Like, there's a reason for them being there.
Even though this is a sketch, you may want to try to do quick, straight lines to help define things better/make it look more like a machine. :v Only use rounded lines when it counts, or something! And add in some more shading too. x:
Okay, I might be not cut out of explaining. So I'll write full answers for you.
Answer:
First of all, this grunt is an old model where it is common to encounter. Since it was used in a war, so of course the design is already ragged. (Do these count as spoiler? Nah, this just an extra)
Second, I drew rounded parts for it is because I want to. And. . . IF the robot is way too blocky, it gives off the. . .
Not flexible impression(?). This one is usual to be found in the slums, and isolated facilities. Furthermore, the size is only 6 meters tall with the width of two adults. So yeah, it can enter a small gangs, intruding into building, and flying above rooftop.
Third,
But still. . . I guess I still not able to use shading and pressuring lines well.
Sorry, I'm such a slowpoke even in life. *DEEP SIGH*
It's okay. Even if I'm a slow-learner, I'll keep on living with these immature abilities of mine.
Now for the series of answers:
1. Cooling Parts. Typical old machines. The cooling system must be big to not overheating the robot.
2. That's my mistake, sorry. The shoulder should have been rotated a little to the front. Not to the back.
3. Self propelled machine guns. Since the robot has an old A.I, it can think a little. (e.g. Target's attack probability, percentages of target's vital signs, simple yet messy ways to repair itself.)
4. Another mistakes of mine. I should have concentrated to the pile bunker. Not adding guns.
5. The answer is above and was just mentioned.
That's it. Sorry for my straight comment that may offend you. At any rate, your opinion is my treasure, so THX a lot!! *DEEP BOW*