What canvas size should you create a sprite on?

Questions, skill improvement, and respectful critique involving art assets.
Post Reply
Message
Author
User avatar
gundestiny
Regular
Posts: 54
Joined: Sun Sep 12, 2010 9:21 am
Location: Brisbane, Australia
Contact:

What canvas size should you create a sprite on?

#1 Post by gundestiny » Wed Oct 31, 2012 12:15 am

I've always wondered what the best canvas size would be to create a sprite on.
Since games are created in different screen resolutions and moniters are pretty much getting larger and larger as time rolls on, is there a size that would cover you in any scenario?
I'm assuming always something a little larger than what you need since sizing down an image is better than sizing up but yeah, what canvas sizes are best? :D
DeviantArt
TUMBLR
Art is a passion and hobby, nothing more for me \o/

User avatar
dramspringfeald
Miko-Class Veteran
Posts: 825
Joined: Tue May 03, 2011 2:45 pm
Projects: The Echo, CBlue, Safety_Dance
Location: ABQ-USA
Contact:

Re: What canvas size should you create a sprite on?

#2 Post by dramspringfeald » Wed Oct 31, 2012 12:46 am

They are Images but would mess up my flow.
3 to 4 times the size of your project sprites.

as for the "Size" of a finished project I use 600x300 or 600x500 for the Characters and 200x250 for the Icons.

Icon // Icon Before shrinkage
Character before Shrinkage *nsfw? has barbie nudity.

*Images of too lazy to click
Image Image
Image
Clear Templates
Image//Image
Don't be a Poser! Learn to Draw
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it

Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.

User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: What canvas size should you create a sprite on?

#3 Post by Auro-Cyanide » Wed Oct 31, 2012 12:51 am

Work larger than the largest size you will need. That way you are covered. I work on an A4 sheet so not only can I use the sprites for any online size, they are also fairly sized for print... just in case. I'm also more comfortable working at this size because I like to be able to zoom in for details without seeing pixels. Some people work smaller though. I would say work at a large size that your computer can handle and that you are comfortable with.

User avatar
Tetiel
Regular
Posts: 194
Joined: Tue May 17, 2011 3:52 am
Projects: Anton's Vacation EP 1 and 2 + Rising Angels (CGs/Character Selection), Katajion Kinetic Monthly (character sprites)
Location: Windsor, Ontario, Canada
Contact:

Re: What canvas size should you create a sprite on?

#4 Post by Tetiel » Wed Oct 31, 2012 1:16 pm

I'm with Auro. You just never know if you want to print so I usually work in 300DPI and generally around a 3000-4000px tall canvas. This is probably a really crappy reason, but I find it's also easier to hide mistakes/sloppiness if you work at a larger size... ^^;

If you do work on a large canvas, be sure to use the Bicubic Sharper option in Image size when reducing your images, if you use Photoshop. It just helps keep the image looking nice.

User avatar
nyaatrap
Crawling Chaos
Posts: 1824
Joined: Mon Feb 13, 2012 5:37 am
Location: Kimashi Tower, Japan
Contact:

Re: What canvas size should you create a sprite on?

#5 Post by nyaatrap » Wed Oct 31, 2012 9:39 pm

I'm too. sketch on A4 paper and scan at 300dpi then work on this size. Photoshop CS2 or later and SAI can handle this size without performing down.

User avatar
Razz
Veteran
Posts: 349
Joined: Mon Oct 17, 2011 7:15 pm
Completed: Starlight Vega, Catch Canvas, Love Ribbon, Happy Campers, Wolf Tails
Projects: Two projects
Organization: Razzartvisual
Contact:

Re: What canvas size should you create a sprite on?

#6 Post by Razz » Wed Oct 31, 2012 10:58 pm

I've found 1500-1600 width to 2000-2300 height to be perfect. It's just enough to hide mistakes but not so much that your art gets that weird 'too perfect/thin' feel from downsizing from a massive size.
Image

User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: What canvas size should you create a sprite on?

#7 Post by Auro-Cyanide » Thu Nov 01, 2012 3:27 am

Tetiel wrote:If you do work on a large canvas, be sure to use the Bicubic Sharper option in Image size when reducing your images, if you use Photoshop. It just helps keep the image looking nice.
Though just Bicubic is good too. Sometimes Bicubic Sharper can over sharpen images, especially if you have a 'soft' look going on. It's best to try both and sit them side by side and see which one looks best with your work.

User avatar
Deji
Cheer Idol; Not Great at Secret Identities
Posts: 1592
Joined: Sat Oct 20, 2007 7:38 pm
Projects: http://bit.ly/2lieZsA
Organization: Sakevisual, Apple Cider, Mystery Parfait
Tumblr: DejiNyucu
Deviantart: DejiNyucu
Location: Chile
Contact:

Re: What canvas size should you create a sprite on?

#8 Post by Deji » Thu Nov 01, 2012 10:34 am

Apparently, I'm the only one that works usually at screen resolution because for some reason, working bigger and zooming in/out doesn't feel the same when working huge ;v; (Don't be like me, work bigger!!!)
Image
Tumblr | Twitter
Forever busy :')
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:

User avatar
Obscura
Eileen-Class Veteran
Posts: 1430
Joined: Fri Mar 09, 2012 6:58 pm
Projects: Coming Out On Top
Location: United States
Contact:

Re: What canvas size should you create a sprite on?

#9 Post by Obscura » Fri Nov 02, 2012 2:10 pm

In regards to scaling down I'd recommend using xnview (suggested to me by axemred) at least once. It has a variety of algorithms Photoshop doesn't have and seems to work nicely with images made in Sai.
Coming Out On Top - An Adult Gay Dating Sim
website

User avatar
Taosym
Veteran
Posts: 358
Joined: Wed Oct 05, 2011 6:27 am
Projects: http://lupiesoft.com/
Organization: Lupiesoft
Location: United States
Contact:

Re: What canvas size should you create a sprite on?

#10 Post by Taosym » Sat Nov 03, 2012 9:56 pm

Tetiel wrote:I'm with Auro. You just never know if you want to print so I usually work in 300DPI and generally around a 3000-4000px tall canvas. This is probably a really crappy reason, but I find it's also easier to hide mistakes/sloppiness if you work at a larger size... ^^;

If you do work on a large canvas, be sure to use the Bicubic Sharper option in Image size when reducing your images, if you use Photoshop. It just helps keep the image looking nice.
I wrote about this here

http://lemmasoft.renai.us/forums/viewto ... 46&t=17559

I work at 5000x tall canvases for sprites. But I sketch at half that. Typically I sketch at 2500x and then I double the canvas size to do the lineart (because you don't want to stretch final lineart). This isn't just a good idea, it's the industry standard. The larger the canvas, the better.

Post Reply

Who is online

Users browsing this forum: No registered users