Tips on faster inking and colouring

Questions, skill improvement, and respectful critique involving art assets.
Post Reply
Message
Author
User avatar
Celianna
Veteran
Posts: 224
Joined: Fri Aug 12, 2011 1:03 am
Contact:

Tips on faster inking and colouring

#1 Post by Celianna » Fri Feb 08, 2013 6:57 pm

If you're like me, and most other artists in the world, you hate spending 8 hours on a character, from sketching, to inking, to colouring (cel-shaded). You want to do it faster, but how?

I've come up with a few tricks myself. I will ignore the sketching stage of this process, because this indeed becomes faster the better you get at it, so it's irrelevant. This also only applies to Adobe Photoshop, as I don't know any other program, so I apologize for mentioning tools that are Photoshop specific.

First, watch this video:



Result (finished in 45 minutes):

Image

Confused? I'll explain.

1. Set your macros. You can record actions in Adobe Photoshop, by going to the Windows > Actions window. First make a new document, its size does not matter. Select the pen tool from the toolbar. Click somewhere on the screen, and click again to make a line with the pen tool. Then create a new set in the Actions window. Call it whatever you want. Then create a new layer. Set the function key to F2. Press record. Adobe photoshop is now recording your actions! Right click inside the document (while the pen tool is selected), and select 'remove path'. When you have done this, stop recording.

Create a new layer (use function keys F3 and F4 respectively) for these two actions as well:
- Right click and select fill path
- Set your brush size to 3px or 2px (2 will be very fine line-art), then right click and select Stroke Path (simulate pressure off!)

Now you have three macros that you can use while inking, as these are highly valuable and will save loads of time instead of right clicking and selecting 'remove' path or 'fill path' etc. It will cut your work down by a third.

2. After your macros are set, you can keep re-using them forever. So now it's time to prepare the sketch, or whatever it is that you do before you start to ink your drawing. Blow this image up about 3000 pixels in width. You want to have a huge drawing, because you can always downscale, but never upscale! If it's 300DPI then that's a plus as well, in case you ever feel like printing out a poster of your artwork.

3. Got the sketch, and got the macros? Create a new layer for the line-art, and start inking away! However. As you are inking (using the macros to cut down on time), do not delete the path for the line-art, and instead use it to fill the path up with a colour before you delete it (obviously the flat colour should be on a new layer!). You can see I did this in the video, as I was inking the face, I was also colouring the face at the same time. Loads of artists do line-art first, and then have to fumble around trying to colour the flats in, which can actually take up a lot of time to make sure you didn't skip any white spaces. Doing it like this means you are doing it at the same time as inking, and it will save you loads of time!

You will have to get used to filling in colours as you make your line-art, but you'll get better at it as you practice more.

4. Line-art done, and flats done as well? Time to shade! Create a new layer for each shade, and use the pen tool again to shade. As you can see in the video, I did NOT stay within the lines. I don't have to, and neither do you. Be as messy as you'd like. When you're done shading that specific part, go back to the flat layer, and go to Select > Load Selection and then again Select > Inverse. Click on your shading layer again, and hit delete on your keyboard. This should delete all that messy stuff that went out of the lines, leaving you with clean and simple shaded art.

5. Everything done? Merge all visible layers together (Layer > Merge visible), be sure not to merge it with any background. Save this image! Then resize the image to however big you want your sprite to be in-game, and save it again under a different name.

Working like this has halved my time working on sprites. I still spend a lot of work getting the sketch in the first place, but again, practice makes perfect. Using these tips, you should be able to ink and colour a lot faster than before.


The image below only took me 4 hours to ink, colour and shade:

Image

So, do you have any tips on working faster?
Image
A GxB game about designing your own clothes.

User avatar
Carassaurat
Veteran
Posts: 250
Joined: Sat Feb 25, 2012 5:06 pm
Location: the Netherlands
Contact:

Re: Tips on faster inking and colouring

#2 Post by Carassaurat » Sat Feb 09, 2013 8:58 pm

That looks quite impressive in action!

Personally, I prefer Paint Tool SAI's Linework Layer + Stabilizer to anything Photoshop has to offer for a number of reasons:
* It just feels better to actually draw than it does to set up points of a spline.
* It's possible to edit your lines after you've drawn them with the utmost ease. That's really useful because I sometimes only notice my lines looking a pixel off after a day.
* It allows for a variance in line thickness, which I think is really important to make linework a bit more vivid.

User avatar
Reikun
Miko-Class Veteran
Posts: 565
Joined: Tue Dec 20, 2011 9:57 pm
Completed: Mnemonic Devices, Ciikos Bridge, Helena's Flowers, The Madness
Projects: Fox in the Hollyhocks
Organization: skyharborr
itch: skyharborr
Contact:

Re: Tips on faster inking and colouring

#3 Post by Reikun » Thu Feb 14, 2013 7:47 am

Nice video! It was really interesting to watch. Have you tried/thought about adding line weight into this type of work flow? The video shows you tapering lines off with the eraser manually. Have you tried going back in manually and adding line weight? I can't imagine it would add much more time to completing the image but I think it would give your drawings greater impact.

I'm definitely interested in laying down flats/colors that fast. It was really amazing how fast you could color everything @__@ The part with the hair casting a shadow on his face was really shocking for me.. xD I'm going to try to replicate the ink/lay down flats simultaneously thing in different programs (since I don't use Photoshop). Hopefully I can get around to it later today/this weekend and I'll post up my results.

Thanks for sharing! This has opened my eyes to a different approach to digital art. I'm pretty old fashioned and all this time I've been treating digital art just like traditional mediums in terms of process @__@;;;
ImageImageImage

fastest way to contact me: DM @skyharborr on twitter

User avatar
Deji
Cheer Idol; Not Great at Secret Identities
Posts: 1592
Joined: Sat Oct 20, 2007 7:38 pm
Projects: http://bit.ly/2lieZsA
Organization: Sakevisual, Apple Cider, Mystery Parfait
Tumblr: DejiNyucu
Deviantart: DejiNyucu
Location: Chile
Contact:

Re: Tips on faster inking and colouring

#4 Post by Deji » Thu Feb 14, 2013 8:29 am

That's really helpful, thanks for sharing! :D

I don't use Photoshop for drawing or coloring anymore, since I like SAI way better.

The only advice I can give is PRACTICE x'D When I was in college, we were given exercises to ink with brush or nib pen, and itw as just drawing straight lines and circles, that helps you learn to control the line. I think the single best way to improve at inking is to practice inking, so you learn to lay down a line exactly where you want it with just a single stroke (:
So it's basically...

attempt counter = 0
-Draw a line-
if line is exactly where you wanted it:
move onto next line!
else if attempt counter < 5,
ctrl+z and draw it again,
attempt counter +1
else if attempt counter >=5,
give up and use pen tool for the line and move onto next line.

x'D

I find flat coloring fairly easy in SAI :)
- Finish inking
- Use magic wand with Transparency (strict) OUTSIDE your lineart. (if selection gets inside your lineard, deselect, find the open gap and close it. Select again.)
- Invert selection.
- Make a new layer underneath your lineart and, without deselecting, fill it with bright pink or neon green or other bright strong color (ctrl+F). This is your BASE layer.
- Deselect, make a new layer under that and fill it completely with the complementary color (if you're using blue, fill it with orange, for example).
- Lower the opacity of your lineart, go back to your BASE layer and
- Zoom in and paint/erase the little bits of coloring on the pointy ends that are never right.
- Make a new layer on top of BASE, set it to clipping mask or clipping group and flat color the skin.
- Make a new layer over that one, set it to clipping mask/group and flat color the first layer of clothing.
- Rinse and repeat with every layer of items.

It may take a while if you have a character with many details and colors, though ^^;

Also: if you have similar colors next to each other, paint the flat with a bright strong color that your character doesn't have (I usually use electric blue or magenta) and once you're done, lock the opacity and fill it with the actual color.
Image
Tumblr | Twitter
Forever busy :')
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:

User avatar
Reikun
Miko-Class Veteran
Posts: 565
Joined: Tue Dec 20, 2011 9:57 pm
Completed: Mnemonic Devices, Ciikos Bridge, Helena's Flowers, The Madness
Projects: Fox in the Hollyhocks
Organization: skyharborr
itch: skyharborr
Contact:

Re: Tips on faster inking and colouring

#5 Post by Reikun » Fri Feb 15, 2013 7:37 am

Okay, I tried the lineart/flats simultaneously thing with GIMP and found a way to do it.
1. Use the paths tool to lay down your line art
2. Stroke the path (make sure to keep all your nodes!!!)
3. Make a new layer under the line art
4. Make a selection from path
5. Fill selection with whatever color. Depending on the width of your line you might want to grow your selection by a pixel before filling
6. Voila!

For shading afterwards, I'd imagine you could just lock the transparency of your color layer and shade either manually or using the free select tool to select an area to fill. Though this method means you'll be shading on your flats layer (what I normally do).

I didn't have much time to play around but I attached the result of my doodling. If anyone has any questions about doing this in GIMP feel free to ask :)
Attachments
Capture.PNG
I "cheated" and did the folds manually.
ImageImageImage

fastest way to contact me: DM @skyharborr on twitter

Post Reply

Who is online

Users browsing this forum: No registered users