Emofuri?

Questions, skill improvement, and respectful critique involving art assets.
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Re: Emofuri?

#1 Post by SundownKid »

Impressive, however is there some kind of license for it? I'm guessing using it commercially would be an issue.

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Re: Emofuri?

#2 Post by PyTom »

Question: What formats does Emofuri export to?
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Re: Emofuri?

#3 Post by Asceai »

Happiness! Emotion and Electro Arms are two Japanese commercial VNs that use the Emote technology. There's others as well, but I haven't played them.

You can use this for commercial works, but it's only for individual and doujin use.

By the way, the main difference (apart from the above limitation, and of course the fact that Emote Free is free) between Emote and Emote Free is that Emote supplies plugin software for doing this stuff on the fly in your game (so longer, more complex stuff can be done) while Emote Free just exports animations. It exports to animated GIF, PNG sequences and WMV.

You probably want the PNG sequences. I have no idea how this stuff will handle in Ren'Py - probably very easy to overwhelm the cache.

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Re: Emofuri?

#4 Post by fioricca »

Apparently I'm the nth artist who's succumbed to the temptations of Emofuri. /o\

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The animation is awkward because I'm not an animator, I just clicked around the timeline randomly. I also tried to adhere to the base doll as closely as possible, hence chibi Eileen. Art flaws aside, the animation can indeed be exported in 3 ways: .gif, .png and .wav. If you chose to export as .png, you end up with a sequence of frames that you set yourself on the timeline. If you export in .gif, you get the image above. I haven't tried .wav export but it probably looks something like this (from the official manual).

Because I had to export the animated figure in .gif, I don't know how to make this work in Ren'py D:

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Re: Emofuri?

#5 Post by SundownKid »

The best way to make it work in Renpy is to export it in a transparent .PNG sequence and then animate the frames using ATL.

Ren'py also accepts .gif images but I'm not sure if you can export transparent ones. If you can, it should work fine in the engine.

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Re: Emofuri?

#6 Post by PyTom »

Ren'Py doesn't accept animated gifs. (It treats them as single-frame gifs - and that's only because I never bothered to make it reject single-frame gifs.)
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Re: Emofuri?

#7 Post by kisa »

Well... You could, theoretically, export individual frames and then use those to create an animated sprite...
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Re: Emofuri?

#8 Post by PyTom »

fioricca, what does the input to Emofuri look like? Would it be possible to post the layers somehow?
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Re: Emofuri?

#9 Post by LVUER »

I see that this is similar to Live2D. But considering the price (if you go commercial), I would prefer Live2D since it really makes 2D arts looks like 3D (looks more alive and natural).
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Re: Emofuri?

#10 Post by SundownKid »

Ouch, that is a lot of money. Live 2D is more expensive for the Pro version but at least it's not yearly.

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Re: Emofuri?

#11 Post by LVUER »

And the most important thing is Live2D has better result. And it's also can be made interactive (like games or apps).
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Re: Emofuri?

#12 Post by fioricca »

PyTom wrote:fioricca, what does the input to Emofuri look like? Would it be possible to post the layers somehow?
Yup. Using one of the default presets this time instead of trying to animate it myself, it looks like this:

Image

Basically, you need to import the .psd into Emofuri first and use the program to animate. There are a few sample presets (happy, angry, sad, etc) to start you off, and the one above is the default happy preset. Exporting all the frames in .png form for the above .gif gives you this, which I guess you could put into Ren'py afterwards... but the above happy expression alone is 53 frames, which I imagine would be too heavy for older laptops?

This is the original .psd if anyone's curious. It's quite messy and not so well-drawn h-haha /o\

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Re: Emofuri?

#13 Post by DaFool »

I was wondering why Live2D didn't take off as much despite being more flexible and fully translated, while EmoFuri just been in Twitter/Tumblr rounds and all of a sudden every artist has an animation. This explains it, thank you for this topic.

For real-time use, I suppose the program should output directly as ATL coordinates.

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Re: Emofuri?

#14 Post by PyTom »

DaFool wrote: For real-time use, I suppose the program should output directly as ATL coordinates.
Really, it probably outputs a mesh or series of meshes, telling the engine where it wants to draw the various layers.
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Re: Emofuri?

#15 Post by Rinima »

This looks pretty cool.
Only problem I have is boobs jigging all over the place which is just down-right infuriating for me.
I feel like the creatures of this program have no idea what the function of a bra is ;~;
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