Filmographic Techniques in Ren'Py

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Sword of Akasha
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Filmographic Techniques in Ren'Py

#1 Post by Sword of Akasha »

I've drawn some large long vertical and horizontal backgrounds. I want to have the 'camera' pan from left to right or up to down for say 3-4 seconds. Could I control where the 'camera' settles? Does anyone know how this is accomplished?

Thanks in advance for any helpful info.
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Re: Filmographic Techniques in Ren'Py

#2 Post by kisa »

xpos 0.0
linear 5.0 xpos #insert wherever you want it to stop


Substitute xpos for ypos when you want it to go up and down.

Edit: curse you, auto-correct!
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Re: Filmographic Techniques in Ren'Py

#3 Post by PyTom »

You probably want to use subpixel True at the start of a long move like this.

Code: Select all

transform slowright:
     subpixel True
     xpos 0
     linear 5.0 xpos 800
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Re: Filmographic Techniques in Ren'Py

#4 Post by Sword of Akasha »

I appreciate the haste of your replies! Most of all to be spoken with the facilitator of dreams himself, PyTom,. I'm primarily an artist so I'm a novice here. So I can use this code snippet by inserting it into say-
show pyramid
transform slowright:
ypos 0
linear 5.0 ypos 1000
It doesn't seem to work though. The dimensions of the long drawing are 800 x and 1000y. I'm sorry if I'm being thick here. I'm an immigrant from the Novelty engine.
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Re: Filmographic Techniques in Ren'Py

#5 Post by kisa »

show pyramid at slowright

If you define the transform before start, you can use it with the at command.
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Re: Filmographic Techniques in Ren'Py

#6 Post by Sword of Akasha »

What would the define statement at the top of the script look like? I'm not sure.
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Re: Filmographic Techniques in Ren'Py

#7 Post by kisa »

transform slowright:
ypos 0.0
linear 5.0 ypos 1000

start:
show pyramid at slowright
#rest of the code
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Re: Filmographic Techniques in Ren'Py

#8 Post by Sword of Akasha »

I get this error code.
File "game/script.rpy", line 461: expected statement.
start: show pyramid at slowright
^
I was referring to the define statement in the front. "define slowright =" What should I put after that.
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Re: Filmographic Techniques in Ren'Py

#9 Post by Sword of Akasha »

Hmmm this would all be easier if there was a way to slow down the "moveintop". Could that be a workaround?
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Re: Filmographic Techniques in Ren'Py

#10 Post by Tempus »

Sword of Akasha wrote:I get this error code.
File "game/script.rpy", line 461: expected statement.
start: show pyramid at slowright
^
I was referring to the define statement in the front. "define slowright =" What should I put after that.
This really belongs in the Ren'Py subforum, but to answer your question regarding the above code producing an error... "start" is a special Ren'Py label. So you need to use it following the label keyword like this:

Code: Select all

transform slowright:
     subpixel True
     xpos 0
     linear 5.0 xpos 800

label start:
    show pyramid at slowright
You also should put things after the colon on a newline and indent it as I have.
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Re: Filmographic Techniques in Ren'Py

#11 Post by Sword of Akasha »

Thank you. I got it now. =D
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Re: Filmographic Techniques in Ren'Py

#12 Post by Sword of Akasha »

Actually a new problem has emerged. I can make an image move but the scene background before the image disappears.

I have an airship fleet move into position but the sky background disappears.

I use interlaced images to do alot of effects and stuff.
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