Filmographic Techniques in Ren'Py
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
Filmographic Techniques in Ren'Py
I've drawn some large long vertical and horizontal backgrounds. I want to have the 'camera' pan from left to right or up to down for say 3-4 seconds. Could I control where the 'camera' settles? Does anyone know how this is accomplished?
Thanks in advance for any helpful info.
Thanks in advance for any helpful info.
- kisa
- Veteran
- Posts: 384
- Joined: Sat Aug 27, 2011 7:08 pm
- Completed: Brother Rose, Dogs Alone
- Projects: So many projects, I can't name them.
- Deviantart: tsubasafan135
- Skype: Discord: Kisaofbishies#6680
- itch: kisa
- Contact:
Re: Filmographic Techniques in Ren'Py
xpos 0.0
linear 5.0 xpos #insert wherever you want it to stop
Substitute xpos for ypos when you want it to go up and down.
Edit: curse you, auto-correct!
linear 5.0 xpos #insert wherever you want it to stop
Substitute xpos for ypos when you want it to go up and down.
Edit: curse you, auto-correct!
I'm offering commissions!
viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: Filmographic Techniques in Ren'Py
You probably want to use subpixel True at the start of a long move like this.
Code: Select all
transform slowright:
subpixel True
xpos 0
linear 5.0 xpos 800
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
Re: Filmographic Techniques in Ren'Py
I appreciate the haste of your replies! Most of all to be spoken with the facilitator of dreams himself, PyTom,. I'm primarily an artist so I'm a novice here. So I can use this code snippet by inserting it into say-
It doesn't seem to work though. The dimensions of the long drawing are 800 x and 1000y. I'm sorry if I'm being thick here. I'm an immigrant from the Novelty engine.show pyramid
transform slowright:
ypos 0
linear 5.0 ypos 1000
- kisa
- Veteran
- Posts: 384
- Joined: Sat Aug 27, 2011 7:08 pm
- Completed: Brother Rose, Dogs Alone
- Projects: So many projects, I can't name them.
- Deviantart: tsubasafan135
- Skype: Discord: Kisaofbishies#6680
- itch: kisa
- Contact:
Re: Filmographic Techniques in Ren'Py
show pyramid at slowright
If you define the transform before start, you can use it with the at command.
If you define the transform before start, you can use it with the at command.
I'm offering commissions!
viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
Re: Filmographic Techniques in Ren'Py
What would the define statement at the top of the script look like? I'm not sure.
- kisa
- Veteran
- Posts: 384
- Joined: Sat Aug 27, 2011 7:08 pm
- Completed: Brother Rose, Dogs Alone
- Projects: So many projects, I can't name them.
- Deviantart: tsubasafan135
- Skype: Discord: Kisaofbishies#6680
- itch: kisa
- Contact:
Re: Filmographic Techniques in Ren'Py
transform slowright:
ypos 0.0
linear 5.0 ypos 1000
start:
show pyramid at slowright
#rest of the code
ypos 0.0
linear 5.0 ypos 1000
start:
show pyramid at slowright
#rest of the code
I'm offering commissions!
viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
Re: Filmographic Techniques in Ren'Py
I get this error code.
I was referring to the define statement in the front. "define slowright =" What should I put after that.File "game/script.rpy", line 461: expected statement.
start: show pyramid at slowright
^
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
Re: Filmographic Techniques in Ren'Py
Hmmm this would all be easier if there was a way to slow down the "moveintop". Could that be a workaround?
- Tempus
- Miko-Class Veteran
- Posts: 519
- Joined: Sat Feb 16, 2013 3:37 am
- Completed: Ladykiller in a Bind
- Projects: StoryDevs
- Tumblr: jakebowkett
- Deviantart: jakebowkett
- Github: jakebowkett
- Location: Australia
- Contact:
Re: Filmographic Techniques in Ren'Py
This really belongs in the Ren'Py subforum, but to answer your question regarding the above code producing an error... "start" is a special Ren'Py label. So you need to use it following the label keyword like this:Sword of Akasha wrote:I get this error code.
I was referring to the define statement in the front. "define slowright =" What should I put after that.File "game/script.rpy", line 461: expected statement.
start: show pyramid at slowright
^
Code: Select all
transform slowright:
subpixel True
xpos 0
linear 5.0 xpos 800
label start:
show pyramid at slowright
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
- Sword of Akasha
- Regular
- Posts: 61
- Joined: Sun Dec 14, 2014 6:51 am
- Projects: Shadows of Shattered Dreams
- Organization: Akashic Creative Studios
- Deviantart: Sword-of-Akasha
- Contact:
Re: Filmographic Techniques in Ren'Py
Actually a new problem has emerged. I can make an image move but the scene background before the image disappears.
I have an airship fleet move into position but the sky background disappears.
I use interlaced images to do alot of effects and stuff.
I have an airship fleet move into position but the sky background disappears.
I use interlaced images to do alot of effects and stuff.
Who is online
Users browsing this forum: No registered users