Our game is very different from the typical visual novels you will see. It is dark fantasy/mythology/history
I would love honest critique of our sprite style.
Additionally, criticize this CG. We will do it over with stronger lines and cleaner edges when we have the time. This was a concept shot.
Black Sands: Sprite criticism Please
- Desu_Cake
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Re: Black Sands: Sprite criticism Please
There's no point bumping threads if they're not actually sinking, you know.
What direction is the light supposed to be coming from in those images? The shadows seem to be placed completely at random.
For heavily muscled characters, it's very important that the musculature is correct. While Apedemak's torso looks very exact (if a bit too defined), his arms and legs are pretty cartoonish-looking in comparison.
The CG needs some work in the perspective department too.
The designs, however are quite interesting and unique, a bit more polish and they'll be looking quite snazzy.
What direction is the light supposed to be coming from in those images? The shadows seem to be placed completely at random.
For heavily muscled characters, it's very important that the musculature is correct. While Apedemak's torso looks very exact (if a bit too defined), his arms and legs are pretty cartoonish-looking in comparison.
The CG needs some work in the perspective department too.
The designs, however are quite interesting and unique, a bit more polish and they'll be looking quite snazzy.
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- Joined: Fri Apr 03, 2015 9:01 pm
- Organization: Black Sands Entertainment
- Skype: manuel.godoy28
- Contact:
Re: Black Sands: Sprite criticism Please
thanx for the harsh review. i will let my artist know immediately.
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