How to animate in 2d

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Cakey
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How to animate in 2d

#1 Post by Cakey » Mon Nov 16, 2015 7:11 pm

How to animate 2d like in Men of yoshiwara(link below) for example? Can I do it with gimp(or with blender)?
https://www.youtube.com/watch?v=Mhlr68aANZE

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Sysen
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Re: How to animate in 2d

#2 Post by Sysen » Tue Nov 17, 2015 12:52 am

If it's the sprites...
You can't use "gimp only" or blender (but you need the basic knowledge to use them)

Best application that i know are Live 2D http://www.live2d.com/en/
At least for decent character basic model you need:
1. Decent drawing skill for the sprite
2. Basic knowledge of character tween animation (know where to split object, like front hair, eye, back hair, etc)
3. Basic knowledge of 3d and mapping
4. Knowledge of animation

Good example of the game that use Live 2d are Fairy Fencer F(https://youtu.be/b04U07YbebA?t=2m15s), Neptunia game series.

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Yangyang Mobile
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Re: How to animate in 2d

#3 Post by Yangyang Mobile » Tue Nov 17, 2015 1:47 am

We use Spine to animate our sprites. It'd probably be closer than 2D Live which makes use of 3D-2D hybrid. This is how our alpha-sprites turned out using it (although we have a new one now).
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Cakey
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Re: How to animate in 2d

#4 Post by Cakey » Tue Nov 17, 2015 6:45 am

Sysen wrote:If it's the sprites...
You can't use "gimp only" or blender (but you need the basic knowledge to use them)

Best application that i know are Live 2D http://www.live2d.com/en/
At least for decent character basic model you need:
1. Decent drawing skill for the sprite
2. Basic knowledge of character tween animation (know where to split object, like front hair, eye, back hair, etc)
3. Basic knowledge of 3d and mapping
4. Knowledge of animation

Good example of the game that use Live 2d are Fairy Fencer F(https://youtu.be/b04U07YbebA?t=2m15s), Neptunia game series.
Mostly I ment just free software. I know gimp and I am lerning blender so I'd rather do something in this two.
Yeah. I seek for informations right now. I try not to think how hard it is but just learn everything I can :)
Yangyang Mobile wrote:We use Spine to animate our sprites. It'd probably be closer than 2D Live which makes use of 3D-2D hybrid. This is how our alpha-sprites turned out using it (although we have a new one now).
Image

Oh my, this is extra helpful. Thanks!!!

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Re: How to animate in 2d

#5 Post by jeshii » Wed Dec 02, 2015 10:46 pm

+1 for spine, thats my first choice. if you need something cheaper, theres also spriter http://www.brashmonkey.com/spriter.htm

and if you need free, I believe dragonbones might be a good choice as well http://dragonbones.github.io/

but if you can afford, definitely try to get spine

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Re: How to animate in 2d

#6 Post by semide » Thu Dec 03, 2015 1:59 am

I'm pretty sure their official sprite animator is emote lite ...I really loved that game <3

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Re: How to animate in 2d

#7 Post by Katy133 » Sat Jan 16, 2016 7:05 pm

Anime Studio allows this kind of animation: There's a tutorial video for it here.

You may also want to look into Synfig Studio, since it's a free 2D animation program.
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