#4
Post
by Fuseblower » Tue Feb 02, 2016 7:10 am
Well, I guess if you make a set of sprites then you should decide on a theme first, a theme that fits a type of visual novel you're aiming at.
For example : one that takes place in a school. In that case you'll need a whole bunch of students, some teachers, someone working the canteen, a gardener perhaps, etc. There might be different outfits (sport outfits, casual wear, etc.).
I would definitely go for different poses. An expression is carried a lot by the body posture. From a simple silhouet you can tell whether someone is afraid, angry, etc.
Character also shows in body posture. A shy person might have their body turned away from the viewer in a 3/4 view, the head tilted forward, slumped shoulders, arms in front of their body, etc. Whereas an outgoing person will face the viewer frontally, an outstretched neck, wildly gesturing arms, etc. A confident, aloof person will "hang" in their posture with a pelvis that's thrust forward, a face that's turned away from the viewer and tilted somewhat back so it appears they'll look at you from a higher standpoint, etc.
Of course, clothing reflects character as well. Even in the case of school uniforms.
So, I would think about what kind of characters (shy, aloof, energetic, childish, etc.) I would want in my set and what basic expressions I would want for them (neutral, laughing, embarrassed, angry, etc.). Of course, each different character will express the basic expressions differently. For example : an energetic care free character might laugh (with the standard hand behind the head pose) when embarrassed whereas the shy person will hide their face in their hands while going completely red.
I think it would be a good idea to make more girls with the same uniforms but to make these girls different in character.
