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Or is it a title exclusive to those who make a living out of art? maybe some decide they're professional when they've made a certain sum out of their art or after their first commission.
But what about experienced artists that don't want to make a living out of their art, they just want exposure? do they determine their professionalism by the amount of followers/popularity they have or deem amateur the rest of their lives?
Just wanted to hear everyone's opinions on this, because everybody has their own interpretation of what makes one professional, and it can get kind of confusing sometimes, mainly because there is no actually set standard or checkpoint an artist can use as reference.
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As such, I prefer not to use the terms professional or amateuristic because an amateur can be better than a professional. Most people use the terms to determine one's worth however, for example calling someone professional because their art is good, consistent or well organised, and an amateur when there are certain things lacking, wrong or just done with inferior tools. This is just because they want something that rolls of the tongue, just like how people call frenced fries (19th century English for sliced potato) French fries. It's just a bastardation of the term that became popular in use.
If we do use these bastardised terms, I'd say that a professional is someone who can deliver art whose quality is -consistent-, -thought out-, -structured- and -produced at a steady rate-
So, they would have to produce several pieces that can be considered at the same level of eachother and the artist' portfolio, where the artist showed some insight in things like composition and background before starting to draw, where they use certain techniques like perspective and colour shading, and with a solid estimate of how long it will take before they can produce this.
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As for what you feel like, the idea of looking at my art and thinking I'm at the peak of my abilities is terrifying, and I hope it never happens, because being able to grow and improve as an artist is one of the things that motivates me to continue. Plus, once you've hit your peak, that means it's all downhill from that point, which is something no artist wants to contemplate.
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Being able to deliver a working product on schedule or on the deadline.
Products are finished without glaring errors like bad anti-alias on sprites or incomplete shading or bad anatomy or design.
Being able to repeat desired results with minimal deviation.
Being willing to experiment with different possible options and adapt to different styles. Also being able to make necessary edits.
Example given by Jedidiah
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