Should I start commissioning or learning how to draw?
Posted: Tue May 23, 2017 11:17 pm
I'm working on a Visual Novel and have decided to complete the coding/ writing aspects first. I'm making decent progress on those two fronts so the necessity for art is starting to increase.
Right now I have to choose whether I want to go down the path of commissions or go down the path of learning how to draw.
Here is the way I see it
Commissions Pro:
1. A lot easier.
2. Don't have to learn a skill in a month that people spend years working on.
3. Will probably launch the game sooner = higher revenue.
Commissions Negative:
1. A lot more expensive (Total cost would be around $2000 for Chapter One and so on for each additional chapter.)
2. Finding a good balance of well-priced artist that is willing to make my commissions and creates good art is no easy task. This will probably take up a good amount of time.
3. Some more time lost to communicating changes, vision, direction, etc
Learning to Draw Pro:
1. I feel like art difficulty is exponential. As in to achieve 50% mastery would probably take a month, 75% would take a year, and 99%+ mastery would take 5+ years. Am I correct on this assumption? And with that being said, I feel like I could get by with the 50% mastery for my project
2. Great skill to have. (Will help with my other ventures)
3. Drawing should be relaxing. Can do it as a form of meditation while listening to podcasts.
4. Low start-up cost ($100-$200) for a tablet
5. Lots of resources and tutorials online that will severely cut down on time spent.
6. Complete control over my art. Whatever I see in my brain I could create.
Learning to Draw Cons:
1. Take A LOT of time.
2. Will almost definitely delay launching my game
How long would it take to learn how to draw something like this
Are high-quality, beautiful commissions for cheap a myth? Or do they exist if you really look for it? That includes searching for artists outside of your country/language.
Any thoughts? Has anyone been in my position before? What did you do and how did it turn out? Right now I'm leaning towards learning how to draw.
Right now I have to choose whether I want to go down the path of commissions or go down the path of learning how to draw.
Here is the way I see it
Commissions Pro:
1. A lot easier.
2. Don't have to learn a skill in a month that people spend years working on.
3. Will probably launch the game sooner = higher revenue.
Commissions Negative:
1. A lot more expensive (Total cost would be around $2000 for Chapter One and so on for each additional chapter.)
2. Finding a good balance of well-priced artist that is willing to make my commissions and creates good art is no easy task. This will probably take up a good amount of time.
3. Some more time lost to communicating changes, vision, direction, etc
Learning to Draw Pro:
1. I feel like art difficulty is exponential. As in to achieve 50% mastery would probably take a month, 75% would take a year, and 99%+ mastery would take 5+ years. Am I correct on this assumption? And with that being said, I feel like I could get by with the 50% mastery for my project
2. Great skill to have. (Will help with my other ventures)
3. Drawing should be relaxing. Can do it as a form of meditation while listening to podcasts.
4. Low start-up cost ($100-$200) for a tablet
5. Lots of resources and tutorials online that will severely cut down on time spent.
6. Complete control over my art. Whatever I see in my brain I could create.
Learning to Draw Cons:
1. Take A LOT of time.
2. Will almost definitely delay launching my game
How long would it take to learn how to draw something like this
Are high-quality, beautiful commissions for cheap a myth? Or do they exist if you really look for it? That includes searching for artists outside of your country/language.
Any thoughts? Has anyone been in my position before? What did you do and how did it turn out? Right now I'm leaning towards learning how to draw.