Too heavy referencing?

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Eirrir
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Too heavy referencing?

#1 Post by Eirrir » Wed Jul 26, 2017 9:45 pm

I was trying to draw a Little Red Riding Hood character potentially for a free VN I'm making in the future, but I think I referenced another person's work too heavily. Here's what I've drawn so far:
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And here's the reference I used:
Image
Does anyone have any tips of where I should go from here to make the character more original? I don't want to change what I have too much, because for some reason, I just ... I just really like the design as it is. It's difficult, because the character is Little Red Riding Hood, so it wasn't really an "original" character to begin with. Right now, I'm thinking of adding buttons to the dress to have her wearing a button-up dress, adding more holes in the hood, and slightly changing the color of her hair. Would that be enough to avoid being condemned for heavy referencing? The last thing I want to do, though, is scrapping what I have because they are too similar :(.
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Re: Too heavy referencing?

#2 Post by runeraccoon » Wed Jul 26, 2017 10:31 pm

Well, I think a character design is meant to make them unique and not easily mistaken as that other character in that other game.

So I'd like to think that you need to choose what to tweak. Pick what is central to your character design, what makes them a part of that design. Let's say what you really want to use are the tattered long red robe, knee length hair, and the contrast with white dress. So...
- Maybe the boots doesn't have to be the same
- Maybe she doesn't need that thigh-high socks(?)
- Maybe the dress don't have to be that short because the woods are cold
- Maybe she's wearing a puffy shorts.

Idk, these are just some ideas. Good luck with it~ :D
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Re: Too heavy referencing?

#3 Post by Eirrir » Wed Jul 26, 2017 11:23 pm

fuicchi wrote:
Wed Jul 26, 2017 10:31 pm
Well, I think a character design is meant to make them unique and not easily mistaken as that other character in that other game.

So I'd like to think that you need to choose what to tweak. Pick what is central to your character design, what makes them a part of that design. Let's say what you really want to use are the tattered long red robe, knee length hair, and the contrast with white dress. So...
- Maybe the boots doesn't have to be the same
- Maybe she doesn't need that thigh-high socks(?)
- Maybe the dress don't have to be that short because the woods are cold
- Maybe she's wearing a puffy shorts.

Idk, these are just some ideas. Good luck with it~ :D
Thanks for the input, Fuicchi! You made some very good points. I think I might be getting too attached to the other person's character that I've kind of lost sight of what I want the character I'm drawing to be like. I'll take some of your suggestions into consideration when I tweak her design!
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Re: Too heavy referencing?

#4 Post by Tempus » Thu Jul 27, 2017 3:49 am

Generally if I'm going for a particular look I'll get several references that have things I like about them and then combine them. Even if I heavily reference one part the overall image tends to look original.
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Re: Too heavy referencing?

#5 Post by Mammon » Thu Jul 27, 2017 11:13 am

I can see the similarities but I can also tell that you do have the skills to make adaptations, for example how your sprite has a more feminine shape and actual shoulders. So, from the one hand I can see your hesitation with this sprite, from the other hand it's already quite well on its way to being unique enough.

If I'd have to give some suggestions, the left boot (my left, not hers) in reverse so that she's not standing with her shoes pointed at one another, maybe change the hair a bit without looking at any references, and add the shading without looking at the other sprite and in your own style/preference. That should make your sprite original enough for even the harsher 'All trace art is the devil's art!' critics to give you the benefit of the doubt. I myself think that your art is already different enough but I have a rather liberal opinion in that regard so best to put your stamp on it a bit more.
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Re: Too heavy referencing?

#6 Post by cedes » Fri Aug 04, 2017 6:42 pm

I mean wow these two are very similar! What were the things that made you want to reference this artwork in particular? I say really pull those into your artwork and maybe change up the things that don't really fit into her surroundings? Maybe the forest has a lot of bushes and she hates getting her cape caught on it, it's already so torn up, maybe she bunches it up or pins it up? Maybe she likes to feel the grass on her feet or something, so less large boots (or the exact opposite sandals or barefoot maybe), or she's more of a camper and has extra items needed, pouches, a bag, a belt with items attached etc., or tatter up the rest of her outfit like the cape!! What's something that you pull from her personality onto her design?

Your artwork is very cute, and I'd love to see a more varied character design with it!!

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