Panorama Backgrounds. Designing a Circular Room Help?
Posted: Wed Mar 28, 2018 12:53 am
I would like to clarify a few things. I am not an artist. The only experience I have with art programs is a single graphic design course I took two years before starting college. (That was 6 years ago...). I have experience designing websites, but mostly on a functional level. I can make a website that works great and with logical placement, but if anyone asked me to design graphics or a color scheme, I'd be very stuck... (I only know what looks good to me, and I'm well aware that what looks good to me doesn't look good to most people.) I say this to set the stage for my question.
With that said, there's something I would like to ask you fine artsy folk. This regards backgrounds, perspective, and depth.
room I made this image during Spring Break at the high school I work at. I took a picture on the stage then went to the computer lab and borrowed Photoshop for a minute (Hours). I stitched together a few copies of the original image and recolored it into the image you see. (It's a bit bigger than it looks. (Heehee) 8601x1440)
The purpose of this image is to serve as a background for a debate. Six characters are standing in a small circular room surrounded by a curtain. They're debating over who they believe is the culprit in a murder mystery. (Not unlike DanganRonpa.) Basically, this is a flattened panorama.
Now this could work for the purpose of my game. However, I'm kinda picky. Whenever I test this in my game, I can't shake the feeling that it's just a wall of characters staring at a camera. (Which it is, but that's not the point.) It doesn't feel like they're facing or talking to each other.
So I'd like to (finally) ask this question.
"How would I go about enhancing this image to give the impression of a circular room with a circle of people shouting at each other?"
I'm pretty sure it has to do with perspective or something, but like I said, I'm not an artist.
I'm currently using Paint.net as my primary image editing software. It's serving me well.
I'd like to hear your opinions on the matter and maybe even learn something.
With that said, there's something I would like to ask you fine artsy folk. This regards backgrounds, perspective, and depth.
room I made this image during Spring Break at the high school I work at. I took a picture on the stage then went to the computer lab and borrowed Photoshop for a minute (Hours). I stitched together a few copies of the original image and recolored it into the image you see. (It's a bit bigger than it looks. (Heehee) 8601x1440)
The purpose of this image is to serve as a background for a debate. Six characters are standing in a small circular room surrounded by a curtain. They're debating over who they believe is the culprit in a murder mystery. (Not unlike DanganRonpa.) Basically, this is a flattened panorama.
Now this could work for the purpose of my game. However, I'm kinda picky. Whenever I test this in my game, I can't shake the feeling that it's just a wall of characters staring at a camera. (Which it is, but that's not the point.) It doesn't feel like they're facing or talking to each other.
So I'd like to (finally) ask this question.
"How would I go about enhancing this image to give the impression of a circular room with a circle of people shouting at each other?"
I'm pretty sure it has to do with perspective or something, but like I said, I'm not an artist.
I'm currently using Paint.net as my primary image editing software. It's serving me well.
I'd like to hear your opinions on the matter and maybe even learn something.