Mutive wrote: ↑Tue May 29, 2018 12:09 pm
It looks decent to me. However, the HP/MP almost look cut off in the first frame. (Which would worry me as a player as I need to know what my HP is!) I prefer the look by Moirnoir, FWIW, as it looks a bit more open/intuitive.
That's only the preview. Click it and you see the full image
(It might also make sense to have the "constantly showing" screen with HP/MP, then only show the full screen when a player clicks it open to use items from inventory, change stats, whatever.)
That's the plan because there will be a full party, not only one character. Think Eye of the Beholder.
morinoir wrote: ↑Mon May 28, 2018 11:05 pm
I think it feels cramped because the equipment icons are scattered, rather than neatly align. I tried to made a quick alternative of the version where the icons are align neatly below, but it's just one of many options you have. You may want to consider reducing the number of item you can equip too.
That's actually worth a thought or two. As I said, the assets like images, styles, fonts and so on are just placeholders, these will definitely change. But I'll make a note about it, and putting the equipment slots on the side might also be good.
As for fewer equipment slot: Not likely
I think I will get rid of the "eat/consume" button and instead use the portrait for that, so clicking it with a potion or food will use it. As for skills, I'm imagining an additional "pull out" tab on the far right, like a vertical button. That's the best I could come up with so far.