How make background fast

Questions, skill improvement, and respectful critique involving art assets.
Post Reply
Message
Author
dennypool
Newbie
Posts: 1
Joined: Tue Jun 18, 2019 10:21 am
Contact:

How make background fast

#1 Post by dennypool »

Hi, I'm trying any method to create background quickly, the try sketchup, blender, 3dsmax and if someone missed the new ZPR BPR filters, I suggest you go and watch them. I do it short: I wouldn't want to miss some nice software or a method I don't know,
my question is - Do you know any methods to create fast backgounds with an acceptable quality? if so how? -

we create a thread with the best techniques to create background fast and possibly easy.
the attaches to photo of the style i try to replicate, but each style is valid :)
Image

User avatar
Nighten
Regular
Posts: 48
Joined: Fri Jan 26, 2018 12:29 am
Completed: Vincit, Sentiment Enneigés, The Devil took my Candies
Github: NightenDushi
itch: nighten
Location: France
Discord: Nighten#3081
Contact:

Re: How make background fast

#2 Post by Nighten »

For building interiors I like to use Sweet Home 3D. It has a huge library of furnitures, but the render from the software isn't great; I'll suggest to export the scene to a other software (Blender for exemple) or use it as a base for tracing.
Speaking of tracing, I like to do that over photos or montages to get all the elements I want. Apply some filter to a photo is also a must for fast and decent backgrounds.

Most of the time I just model a quick scene in Blender, since I don't need detailed texture or models.

Good luck with your project !
If you need help with your project, you can hire me as a programmer! :D

Image ImageImage

User avatar
Imperf3kt
Lemma-Class Veteran
Posts: 3785
Joined: Mon Dec 14, 2015 5:05 am
itch: Imperf3kt
Location: Your monitor
Contact:

Re: How make background fast

#3 Post by Imperf3kt »

As unexpected an answer as it seems, photographs are probably the quickest way to make a background of the detail you're looking for.

Some filtering and effects can really make a photo look stunning.

Of course, it all depends on both your camera quality and whether you even want to use photos in your project.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

Current project: GGD Mentor

Twitter

User avatar
RafaelLeon
Newbie
Posts: 7
Joined: Wed May 20, 2020 1:41 pm
itch: https://rleon.itch.i
Contact:

Re: How make background fast

#4 Post by RafaelLeon »

I have been trying to do things "fast and easy" lately as well and the best method I found was creating the model in SketchUp, rendering in Lumion or Vray, and adding filters on Photoshop to increase contrast and add overlay textures. I'd tried many things before, like using photos, but never got the result I wanted. With this method and a little bit of practice I have been able to make something like this in around 5 hours:



Image

User avatar
Trafagal
Regular
Posts: 100
Joined: Mon Apr 29, 2019 9:32 am
Contact:

Re: How make background fast

#5 Post by Trafagal »

Nighten wrote: Tue Jun 18, 2019 10:59 am For building interiors I like to use Sweet Home 3D. It has a huge library of furnitures, but the render from the software isn't great; I'll suggest to export the scene to a other software (Blender for exemple) or use it as a base for tracing.
Speaking of tracing, I like to do that over photos or montages to get all the elements I want. Apply some filter to a photo is also a must for fast and decent backgrounds.

Most of the time I just model a quick scene in Blender, since I don't need detailed texture or models.

Good luck with your project !
Thanks for suggesting Sweet Home 3D! Gona try it.
Check out some of my stuffs here:https://linktr.ee/theartofjoshlab

Art Portfolio: https://www.instagram.com/theartofjoshlab/

Working on a personal Visual Novel~

User avatar
Artcadia
Newbie
Posts: 5
Joined: Mon Jun 15, 2015 9:12 pm
Contact:

Re: How make background fast

#6 Post by Artcadia »

If using photos, and trying to go for a slight painter like look, using programs such as https://fotosketcher.com/ or applying median blurs artistic filters, anisotropic filters, if creating a commercial game be sure to check copyright license of photo, when I'm pressed for time I might use resources from sights like pixabay. https://pixabay.com/ I would recommend editing instead of just using photos straight. Also sweethome3d can import .dae collada files. I've heard of people using the sims game for backgrounds, that sounds like a copyright problem waiting to happen.

Post Reply

Who is online

Users browsing this forum: No registered users