Optimizing Art for Ren'py Web?
Posted: Tue Jun 09, 2020 4:53 pm
Ren'py Web can sometimes be slower than traditional implementations. When I was playing the Web version of the tutorial, I noticed several instances where the art would be pixellated for a second as the art loaded. I know web can be slower, but I want to try my hand at Web games with Ren'py, and need to optimize the images so they aren't pixellated. I'll be loading new images frequently, so the pixelation will become obvious.
What low-level tricks and high-level strategies can I use to optimize the images for Web?
What low-level tricks and high-level strategies can I use to optimize the images for Web?