Group Interactions

Questions, skill improvement, and respectful critique involving game writing.
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Group Interactions

#1 Post by Westeford » Wed Dec 06, 2017 4:21 pm

My current project takes inspirations from the usual school visual novel (Examples, Clannad, and Persona). MC spends time with heroines to get closer and learn their stories.
The current plan is that there is an overarching plot that brings the characters together for a common goal. So there will be many scenes where the group meets together and talk. (not unlike Persona.)

I'm wondering if you guys have any tips for these kind of scenes. like general rule of thumbs, things to avoid, or even examples I could learn from.
The usual group consists of 5 people.

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Re: Group Interactions

#2 Post by Katy133 » Wed Dec 06, 2017 8:47 pm

Some good examples are Night in the Woods and the first season of Stranger Things. They both have groups of friends and characters who join together to defeat something bigger than themselves. And before that, the audience learns about each character through their interactions.

I'd say use a "story grid" while plotting out all the story threads, so you know what you have to set up/establish/foreshadow earlier on so that it's given a payoff later on in the plotline (as a grid, have each column be a different character or element, and each row being a different scene or chapter in the story). If you need an example of a story grid, JK Rowling make on for on of the Harry Potter novels.

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