As to your first point: Phoenix Wright is still a niche game. I don't know many people who even know the series exists, but then, I'm not surrounded by video game fans all the time. I guess another series like this would be BlazBlue: it's a weird fighting/VN hybrid and while it does have a loyal fanbase, it is still not very popular. Granted, this might be because it relies on anime tropes and cliches in general. Also, Phoenix Wright is not something I think of when I think 'visual novel,' if only because it's not like the typical romance game that I'm kind of familiar with. I know there are VNs in other genres, but the romance one seems to be the most popular. I'm pretty sure that even in Japan VNs still have a very narrow fanbase.ffs_jay wrote:Those two things mightn't be unrelated, though. VNs have almost no learning curve, someone who's never played a videogame in their lives could have a decent go at them. And games like Phoenix Wright (yeah, I know it's a bit of a weird hybrid, but it's still an interesting case in point) have shown that at least a portion of casual/mainstream players are happy to get on board for a good story and some interesting gameplay. It's probably not coincidental that Phoenix Wright had an extremely Westernised translation, either.GratuitousMoonspeak wrote:It does kind of reek of fanboyism, but I don't know many casual players of visual novels
Persona would be one of the examples that work with honorifics I think, as besides from being set in Japan, it feels very culturally Japanese, if that makes any sense. Additionally, they have a kind of an otherworldy feel to them anyway, and the use of cultural touches like honorifics adds to that, for Western audiences at least. It's an interesting example in that it adds to the feel in a way that wouldn't even have been apparent to the original audience.On a related note, I think it was handled okay in the Persona series, where they did use honorifics, but I don't feel like it really hurt the games overall. They're set in Japan, after all :-/
In any case, I still don't think VNs would be something that most casual gamers would pick up if only because I don't think VNs are actually games. "Interactive fiction" is a loose definition, but it's the best one, IMO, to describe them. There are VNs with RPG elements, or fighting elements, or, in the case of Phoenix Wright, a detective/lawyer slant, but they're still very text-heavy. Many gamers in the US complain about games with too much text. Several reviews of VNs on Amazon complain about 'walls of text' (though honestly I think they're missing the point).
But that's just my take on it. Feel free to disagree with me here.