-Identify "what" your story "is".Dim Sum wrote:How do you make a long story more "concise"?
-Revise everything else.
Here you go~.
-Identify "what" your story "is".Dim Sum wrote:How do you make a long story more "concise"?
Story is frankenplot. As in story with no story. (Yes, this is identification not confusion about what story is.)yukipon wrote:Sooo~ Going back to the original topic summarized in one line:-Identify "what" your story "is".Dim Sum wrote:How do you make a long story more "concise"?
-Revise everything else.
Here you go~.
The topic of the thread stated that you wanted to know how to "make a long story more concise?" This implies writing. Several people have given their advice on it. And it seems you've identified your story, though knowing it is a different monster altogether.Dim Sum wrote:
Story is frankenplot. As in story with no story. (Yes, this is identification not confusion about what story is.)
Can't revise everything else cause don't know how to code new game+ or use variables plus FSN not only way to do route branch.
Even if know, it's not like that fixes it. There are VNs that predate FSN method but none were as well received as FSN. (albeit I only know of one).
It not broad categorical descriptor.yukipon wrote:Ehh...??? No.Dim Sum wrote: But now you're having issues with revisions because your programming skills aren't up to par.
That's only for FSN style.
Still same.yukipon wrote:So, before anyone here can really help you, what is/are your issue(s) exactly?
yukipon wrote:If you can't identify what your issues are aside from a broad categorical descriptor, you might want to rethink your development process.
=_=;;;Dim Sum wrote:
When was did not understand even mentioned?yukipon wrote:If you didn't understand what I meant in those two very concise bullet points, this tells me that you don't know what your story is.
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