- Posts: 417
- Joined: Mon Aug 29, 2011 5:31 pm
- Projects: That's the Way the Cookie Crumbles, Ibuki Magica
- Organization: Twin Turtle Games
- Eileen-Class Veteran
- Posts: 1078
- Joined: Wed Jul 17, 2013 3:31 pm
- Projects: WtRF
- Organization: Harmonic Dreams
- IRC Nick: Rinima or Charlie
- Deviantart: Emlindes
- Location: England
I'm not a huge fan of slice-of-life or regular romance types, or gory horror. I can do psychological thrillers and horror of that nature.
- Posts: 31
- Joined: Sat Mar 23, 2013 10:30 pm
- Projects: Fateful Encounters
- Organization: At the moment, niches are not my forte.
I also like writing sweet romance story, sweet but not too romantic. lol and I can't really write fantasy story, don't know why. lol.
Oh, and the one that have deep meaning in it
I can't write anything that doesn't require worldbuilding, like "modern people working, having romance, funny moments and drama."
Also, my nightmare is to write an extended serial like these Shonen Jump manga spanning over 600 chapters. I'm not fast at coming up with ideas: I wait for ideas to appear, and invest in them, and if the ideas is executed, it reaches the grand conclusion after the equivalent of 12-episode, 25-episode or 50-episode anime.
My untested hypothesis: Any writer can write any genre given enough pressure (e.g. financial). Even if the resulting work is hack writing. Hack writing means things like deus ex and technobabble that solve random problems. Even though they are bad, they further the understanding of the genre.Sure, people said that 'you don't need to actually in love to write a romance story,' but I most of the times thought that real experience of being in love gives more ideas for the story. And I'm not good enough to stick tiny bits of detail of chemical formulas into my brain.
- Posts: 75
- Joined: Fri Aug 03, 2012 3:29 pm
- Projects: Modus Operandi
- Organization: Oceanic Eden Productions
- Location: Outer space
(Though as long as I can stick some more snarky characters in there, I 'll do better for some reason.)
- Posts: 39
- Joined: Sat Jan 05, 2013 6:07 pm
- Projects: Bored to Death, Trying to Walk
- IRC Nick: Yoh-An
- Tumblr: saseum-ssi
- Deviantart: yoh-an
- Location: USA
- Posts: 28
- Joined: Wed Jun 26, 2013 8:58 pm
- Projects: Platonic Adolescence (Filipino VN for adolescents)
- Location: Philippines
If I continue to write in the future, I want to specialize in psychological and tragedy genre with modern-slice of life
Don't know why I like those genre but I think, usual genres just bored me
The kind of story that you will get from a twisted guy like me
- Posts: 42
- Joined: Mon Sep 16, 2013 5:14 pm
- Completed: Story of Dream Infinite (Open Beta)
- Projects: Story of Dream Infinite
- Organization: C.E. Sullivan Games
- Location: North Texas, United States
Although usually more comedy than fantasy, in my experience. And it's usually dark comedy.
- Posts: 290
- Joined: Sun Sep 01, 2013 2:28 am
- Completed: To Libertad, Diamond Rose, SC2VN, Sickness VN
- Projects: eroges!
- itch: sendo
- Posts: 468
- Joined: Thu Jun 14, 2012 2:00 pm
- Projects: Cards of Destiny, Sky Eye
- Location: Germany
I finished two games for RPG Maker, one being a survival-horror game (a la Silent Hill) and one being a Parody on videogames.
I haven't finished a Ren'Py game yet, but Cards of Destiny is/was close to finish and a mixture of shonen-ai dating sim and fighting simulator with apocalypse setting (or something like that)
I also have worked a lot on Pets: After Human, which is set in a world after humanity is almost instinct, being mostly some kind of "social game" (build friendships and make the right choices to survive).
The other is again a horror game (somewhat like Kraven Manor) where you are captured in a house and try to get out.
So I think, all in all, that I am mostly interested in serious games about mysterious topics (banishing ghosts before they haunt the world, keeping humans alive, fighting against ancient gods and I don't know what). The player is usually confronted with a unsettling enviroment, has to make choices that pretty much define his moral, kindness and "thinking for the greater good". The games are mainly dark or become very dark during the gameplay.
I usually branch them enourmously and with reason (Cards of Destiny had 8 endings and something around 60 choices where every single choice can define the ending and definitly will define how the character you talked with will react towards you), I favour Click&Point and Visual Novel as medium.
Hm, no idea what else to say.
Funny games are more for me to relax, so they are actually quite rare (because you WORK on something that does RELAX you, I am rarely in the mood for that polarity).
Romance games are kind of difficult. I am dissatisfied, if there are only 1-3 charas to choose from, because it isn't realistic that a person gets only confronted with such few people. But when I worked on CoD, which has 7 characters to choose from, I noticed that I was unwilling to add more then six "intimate" conversations with each of them, simply because it was a lot of work to program each convo (and because I have sketches, so that each successful conversation gives a CG as reward).
That and I usually just don't buy them, way too unrealistic and I don't know what *is actually very unromantic*
Horror attracts me due to the fact that i am used to see horrifying things and see terrifying things because of my own health state. It is quite easy to pin the horror down and give it a face, a sound and a enviroment to live in. I also played a lot of creepy games and learned a lot from how they make the mood (integrating my own fears isn't that difficult since they are mainly eyes [or being watched in general], dolls, sudden noises and darkness, but when being curious about what others fear, my attempt for a thread about that here was a big desaster for reasons I still don't know).
Anyway, the more unsettling the idea, setting or story is, the more likely it will be that I work on it.
I guess, that would be a good summary ô_o
Cards of Destiny (WIP) / Sky Eye (WIP)
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