Now, my question is: Should time and space receive more love? Is accuracy that important to make one's story more believable and realistic?
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However, I think the important thing to note is how the character feels in the environment. Not just "I feel cold" if a character is standing in the snow. How does the environment affect how the character acts? What role does the environment play in bending the character's emotions? For example, the character may visit a friend's house and suddenly be reminded of a relative's house from childhood where they used to play hide and seek. He may then feel nostalgic with a touch of sadness of long-gone youth.
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Mystery, horror, and suspense stories benefit from understanding the location and mood. Which can be channeled into the description and can increase the power of the writing.
Next if the setting is important it should get at least a little description. You have an image of the area fine, but that doesn't mean it is perfect or can give you everything. Think about ways you can utilize the image and then enhance the atmosphere with words. By all means weak descriptions should be tossed right out (ex: There is a bridge. There is a blue house, with a blue mailbox... etc..), but strong ones can tell you so much more and add more feeling to the scene. Strong descriptions are those that do double duty, they don't just tell you about something, it tells you more, feeling, tenseness, etc. They give you more atmosphere than just telling us the basics.
Also just because it has a picture doesn't mean it gives you all the details. You can see the image of a bridge, but that might not tell you how, 'it squeaks like a deranged chew-toy.' Images don't tell everything.
And then there are times when description of the the scenery will add more just because of what is going on. Knowing a character is leaning out over the bridge with a far off gaze focused on the water, her hand reaching down as if to desire a world beyond. Gives you a completely different feeling of the scene then; seeing the bridge bg and then seeing a sad character sprite.
Description can make scenes more powerful, don't just discard them. Think about how you can use them to enhance the images, not fight with them. That's my advice.
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It's hard to feel something that the MC feels if there are something wrong with the mood.
Mood setting is important in some genres so it depends.
I can't be scared in a horror story that has a bright background and I can't feel the love if the background is scary as hell
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Sometimes you'll get into it and realize you've just spent an entire chapter's worth of words describing onions or some nonsense. Nobody wants to read an entire chapter about onions out of nowhere. That's horrible.
On the other side of the coin if you have it too short then the player could feel unsatisfied or a lack of immersion and become bored. You never want a player to feel bored. There is no justification for boring your players and both of these are sure to do so, the former example possibly causing great confusion for them.
How long is enough is entirely dependent on the style and rhythm. Rhythm is the most important part of writing and one of the most difficult things to get down amongst newer writers. Some don't even realize that there can be a rhythm.
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I'd say that nobody wants to know that the curtains in the protagonist's room are green if they don't have any significance in the story - but if those curtains got made by the protagonist's mother herself who died and it always reminds him of her, then that could be used as an element to the story.
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