A "Message"?
Posted: Fri Jun 27, 2014 6:51 am
I've been thinking about this for a while, but I'll cut to the chase:
Does a story need a message or a lesson to convey to the reader/watcher/player? Should moral choices be rewarded, while immoral choices given punishment?
I've just been going through some ideas of mine and I've faced the problem of basically having a story, but not a message to go with it? I don't want people to analyze how the story ends since it can be taken negatively, but that's just how the story flows in my head. I'm the type of writer who wants to write so other people can see the characters that I've made up, along with their worlds and lives, not a writer who wants to make a statement of some kind. Would that take away some impact of the story for you, do you think?
Also, something vaguely related, and only if you would like to help: If people were lying to themselves to keep themselves happy, and a story ended with these people being left alone so they could stay happy, how would you take that ending? Would you prefer it if they were forced to face the truth? I know it's very vague, but that's essentially the issue I'm having with my current story.
To summarize,
1) Does a story need a message or a lesson to convey to the reader/watcher/player?
2) Should moral choices be rewarded, while immoral choices given punishment?
Thank you very much!
Does a story need a message or a lesson to convey to the reader/watcher/player? Should moral choices be rewarded, while immoral choices given punishment?
I've just been going through some ideas of mine and I've faced the problem of basically having a story, but not a message to go with it? I don't want people to analyze how the story ends since it can be taken negatively, but that's just how the story flows in my head. I'm the type of writer who wants to write so other people can see the characters that I've made up, along with their worlds and lives, not a writer who wants to make a statement of some kind. Would that take away some impact of the story for you, do you think?
Also, something vaguely related, and only if you would like to help: If people were lying to themselves to keep themselves happy, and a story ended with these people being left alone so they could stay happy, how would you take that ending? Would you prefer it if they were forced to face the truth? I know it's very vague, but that's essentially the issue I'm having with my current story.
To summarize,
1) Does a story need a message or a lesson to convey to the reader/watcher/player?
2) Should moral choices be rewarded, while immoral choices given punishment?
Thank you very much!