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My question or topic for discussion is this: What helps you get from Scene A to B to Z? Do you struggle with writing these bridging scenes, find them easy, or just have never really thought about them at all?
It's a random topic I know, but some writer friends have been discussing how these scenes are forever stalling their writing and I thought it would be interesting to hear the communities input.
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It might work, but I'd suggest to design things linearly when mapping out the story, keep in mind your awesome scenes and try to work out natural ways to shift things in that direction, but if it doesn't end up happening and your story ends up going somewhere else, it's not a big deal. Writing is about killing your babies, after all.
I think it might be worth studying notable japanese VNs and seeing how they handle that kind of thing and learn from that.
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I recommend figuring out several paths from A to B and finding the missing scenes in that sequence. Figure out stuff that furthers the plot and/or develops the characters (ideally both). An interesting transition that comes to my mind is from Ouran High School Host Club—both the anime and the manga (there is no VN property).
In this example, Scene A is the host club deciding they need to visit Haruhi's place, and Scene B is them eating dinner at Haruhi's place. You'd think that Scene A and Scene B would be pretty easy---decision, visit, have dinner. But there are complications, like how her dad's not ready to serve eight people for dinner on a whim. So there has to be a shopping scene.
Okay. So we have a shopping scene. That could be really boring. But instead, the shopping scene is used to both humorous effect (characterizing the individual members of the host club), as well as revealing more about Tamaki's past, and developing the relationship between Tamaki and Haruhi in small yet significant and heartbreaking/warming ways. This scene has a different tempo to the impending-doom-humor of scene A or the hilarious meltdown of Scene B. It's a natural breathing point. And it's done several things for us that neither A nor B could do.
It's a bit of an art. You should take stories from anywhere and see how they deal with this sort of thing, for it happens in all kinds of storytelling, for VNs and games to anime and books.
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Put each of your characters in each of these scenes. Imagine how you want them to be. Ideally, with each scene, the character should be a little closer to how you want them to be at the end - the final development. During these transitions, work on creating events that will work towards morphing them into their most developed form to coincide with each scene you already have planned.
For example, scene 1 - your character is a brat.
Scene 10 - your character is selfless.
So, between Scenes 1 and 2, maybe your character really wants a toy, but doesn't get it. This sets you up for some slight development by scene 2. Maybe do the same thing for a different character between 2 and 3.
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