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I would say make it the best quality game that you can put effort into in your current state, and then move on and try something new.
That is another game design philosophy, Fail Faster. You make a game, and even if it's bad move on, and learn form it, other than being stuck with the same non motivation filled project for a so long that it stunts you.
Answer: Be finished when you feel that you have a good polished project, or your motivation for the project has ended.
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I'm starting to write my first visual novel, and I'm only a few thousand words in, but I'm really looking forward to just finishing the first draft, and finally being able to edit the hell out of it and make it the best I can before letting other people proof read and critique it
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Lets just say I'm on my 3rd revision of my game's outline and I haven't even touched the script. T_Tdaijinahito wrote:
I typically refuse to let myself trash and rewrite a third time: if I'm at that point, the story I'm trying to tell must be crap that I can't capture it.
Usually, though, rewriting removes from the length rather than add, so I end up with short stories a lot. My current, final draft of Ens Causa Sui (yes, still working on that...!) looks to be around 4,000, maybe 5,000 words. The first draft got three times as much, but I realised I hated writing a lot of those scenes and I've been combining and removing scenes ever since, so that I enjoy writing each one of them. My philosophy is that if I hate writing them, you must hate reading them.
Maybe I'm too arrogant by deciding what my readers will like.
- Mad Harlequin
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Not really. As long as you're not ruling out their input entirely (which you're not doing), you have the right as the author to override pieces of advice with which you disagree.Applegate wrote:Maybe I'm too arrogant by deciding what my readers will like.
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When I get an idea that is pretty cool and fitting but I haven't thought about it at the start of my story then I do changes. If I don't like a certain part anymore I do changes. And if one of my character is not fitting anymore I change him/her or earase them from the story. So basically: I do changes again and again while I'm still writing. And with my outlines and my goal in mind I can do that without crushing the whole story ^^
But I guess it's a good idea to have at least finished your outlines/notes, draft etc. before you start to change tooooooo much (you might get confused).
In the end, writing is no science, no math, etc. It's art. Your story needs to "feel good". You can "redraw" your story as much as you want. But if you do too much, then maybe you have never thought about what kind of story you wanted to create/tell in the first place ^^" So, think about this first.
Try to summarize your story in 3-5 sentence. This is called your "plot". It your story's core and you will triy to focuse on it in order to work on one story. If you change that core, you will probably write a different story^^ (and then it would not be about "re-write"), but that's another topic of its own^^
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In my case, I've rewritten Death Rile: lost code five times now. Orz
"Perfection goal that always changes. Can pursue, cannot obtain."
By this I mean a finished draft. Not a portion of a chapter or anything like that.
Note, I'm pretty awful at connecting dots, story plots, so you'll probably see how I struggled over stuff other people would've solved in minutes… ^_^;;;; So a lot of embarrassing stuff, revisions, and dumb moments ahoy here and not sure if it'd be that interesting… spoiler warning...?
Although I didn't rewrite the whole thing, there were 3 parts I struggled with a lot, and there were some additional scenes I added when my editor Arowana commented she'd like certain things fleshed out.
Chapter 3 - originally I skimmed over Auralee showing Ilmari around Berri (town) since I thought that'd be boring. Arowana pointed out there were more scenes with Kerr than Ilmari, and wanted it to be balanced out. Also added the ear-touching scene since I was struggling to find a way to mention Sun and Moon children, and the different dragon types without it being too exposition-y… >_<;
Chapter 8 - I rewrote the entire battle scene three times, and broke down into tears many times. T_T It was hard because I was worried how people would see the female lead character, Auralee. I didn't want her to be too strong (she's young and inexperienced), but I was worried people would view her as too weak since she also shows vulnerability earlier. I shuffled scenes (Ilmari's arrival, when the knights arrived, when Kerr arrived), shuffled her final speech where she took a stance, rewrote dialogue… Then I was worried it was too short so I tried to make it super epic and long, but then I realized it'd be boring since we had no battle sprites or assets to play out with the battle scene. I also felt I lost sight with the purpose of this scene by doing that. I ended up chopping it back down and focusing on Aura's decision between her friends and the knights.
So it went Aura vs knight confrontation -> Ilmari arriving -> Kerr arriving in that order.
I totally flubbed post battle, but I liked to think it was because the characters themselves didn't know what to do either in that situation because they'd never anticipate fighting off knights themselves. I kick myself over it a lot. OTZ (I think Kerr had the better idea of Ilmari eating the bad guy, lol) I can't thank Arowana enough for putting up with my nervous breakdowns, I was such a mess for chapter 8 and chapter 9.
Chapter 9 - oh dear where to even START. First draft? Everyone and their mom told me it was lacking and missing something and I knew it too. At least the draft was done, so I could work with it. To avoid having to play the game I'll try to sum up the events:
- Group arrives home after 'saving the world', have dinner with Aura's mom and dad.
- Auralee has a conversation with Kerr alone, and then Ilmari alone (it shuffles depending on affection levels.)
- In friendship ending they have a morning scene together, talking about the future etc. Then it cuts to the cave scene.
- in the romance endings, their alone conversation is extended a bit, then it cuts to the cave scene.
- ending scene they're at the cave and then say goodbye. There's some minor dialogue differences depending on the ending you get.
Originally the friendship ending did *not* have the morning scene, it just jumped to the cave. So it was an additional scene I added. I tried to figure out what strings were still loose (Aura's dream, what Ilmari and Kerr plan to do) and address that. It wasn't easy, and I struggled a lot, but I feel it was something the friendship ending really needed.
And originally the romance scenes uh… just ended at the alone conversation. It got pointed out it could be seen as uh a non-PG fade-to-black moment, so I had to fix it because it's an all-ages game. XD I'm awful with romances because once the mushy stuff happens, I feel my cheeks heat up and I click out of the document. ~_~;
Originally the romances were supposed to be bittersweet but I learned that I can't write sad scenes, and it didn't seem to fit the theme of Autumn's Journey either. (I even sunk AuraXIlmari ship. Deji made fun of me, so I changed it out of "FINE I'LL SHOW YOU" spite. XD ) Deji also supervised me during the romances and pointed out whenever I messed up, got overdramatic, etc. In the end they were still short and not that fleshed out… While beta-ing the VN, I'd skim over the romance dialogue, one hand covering my face. It's so embarrassing. I can't even bring myself to read the stuff to this day. >/////<
Minor revisions were adding the Ilmari/Aura scene at the very end about his rock collection, and trying to tie in stuff they did from previous scenes.
Other revisions that were kinda general/all throughout the game:
- Had to add more reasons to why Auralee would stop to address a sleeping traveler since the original reason was seen as flimsy.
- Made Aura more selfish/unwilling when it came to helping Kerr since it was pointed out she was 'too nice'
- A beta reader dropped out at that point (very beginning of Nano) and for the rest of the NanoReno I was convinced everything I wrote was awful. =,D
Chapter… 2? Whenever Ilmari was introduced. XD
- I kept messing up Ilmari's name i.e. Ilmara, Ilmeri in the beginning. So whenever Kerr said the wrong name, that's just me poking fun at myself. >.>;
Chap 4 (I think?)
- After Auralee vanishes to be tested for knight-in-training the scene between Ilmari and Kerr was much shorter. I went back to it when I realized it was a good opportunity for the two to bond and added a few extra lines. I wanted to show that Ilmari/Kerr had a friendship not revolved around Auralee.
- I originally had no reason why Auralee was scared of earthquakes. I guess it was a combination of Ace Attorney and Ouran High School Host Club influence. Then it somehow tied up at the end @_@ I was glad, because I was this close to removing it entirely. But I think it helped flesh out some of her history and backstory with her family. ^^;
I have this odd knack of adding things and not knowing how they'll thread together until later. >_<; Whether it's a personality trait or like/dislike. The more I write, then it'll eventually make sense or come together.
- Had a lot of restrictions/rules since Ishtera isn't my world, so I couldn't use certain plot points or ideas. Some stuff was kinda vague/undecided (i.e. how long the Dragonkind used heaven kind forms to mingle with them) so remained vague on it too…
- Ilmari and Kerr were originally gonna wear cloaks to hide their ears, but sprite restrictions, so that was tossed out ASAP.
- Struggled with how Auralee would become a knight. There would be no drama if she got the title (and relied on her mom's letter), but the plot would also halt if she was completely shut out from knighthood. So I went with an easy angle where a knight-in-training badge was handed to her on a silver platter. A lot of sentences were altered, and minor scenes rewritten a bit for this. >_<;
However I hoped it would balance out when Auralee would willingly toss it away, a badge she was *lucky* to get in the first place and was *this* close to becoming a full-fledged knight if she completed her mission.
Not sure what I would've done if I didn't have a month deadline… but I'm really bad at stuff like this, so it's what I went with. ^^;
Phew, all this stuff done in a month! There were other things I wished I could've revised (chap 1 intro, I was reading Grapes of Wrath and Crime and Punishment during the nano. Prose and word choices kept slipping in >.>; ) but I focused on the stuff that needed addressing the most so it would make the deadline.
People point out it could've been polished up a bit more, and it's totally true. Awkward wording, plot holes or oversights, but the feedback was very helpful and I just have to keep going forward. It's my first stone in my fortress of regret. XD The whole word count was 41k. I think originally it was 36-38k so the additional scenes bumped it up.
(If you were able to read the whole thing, I'm sorry. Not sure if it was helpful or interesting or gives you an idea of what revising/rewriting stuff is like… So thanks for hanging in there, and good luck with your stories!)
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