Thank you all for the great responses, I feel heartened by getting so much support. (To try to keep this post length under control, I'm putting part of each person's comment in quotes but not necessarily the whole thing.)
Godline wrote:Why are you finding it hard to find people to collaborate with?

Is it because you have a particular vision for a story? Or would you be willing to truly collaborate and share a new vision with others?
I'm not totally sure-- I've managed to get two writers on board with my project so far. One went really well-- I specifically left room for a writer to create the story in collaboration with me, I only started with a general genre/theme (slow paced slice of life/coming of age story about centaurs) and images for seven characters. Together, we made personalities and a story. But this writer had to leave for personal health reasons.
I got a second writer but things did not go well-- this person claimed to have been following the project and understand the general setting etc. but ended up having a 100% different idea of how they wanted the story to go. (They wanted to make the game a fast paced, high fantasy, romance/comedy/fanservice RPG.) They very loudly quit the project basically saying I could go f*** myself and don't bother replying because they were deleting their email.
Somewhere along the line I also stopped receiving emails from our background artist for that project, and I've volunteered free art for three projects on my own but in all cases the other team members disappeared.
Maybe I'm too easily discouraged and should just work harder to find better collaborators. I know that on a free project, I can't expect people to put the project first and that people are going to disappear in indie development. I dunno.
Mad Harlequin wrote:
First and foremost, attend to your anxiety and feelings of shame. Your health is more important than any project...
I'm not totally sure how to deal with this feeling of shame towards my writing-- I think it stems from a bad experience I had after coming to college. (Had writing piece that was very well received in high school, tried to share it in college and it didn't go well.)
I think maybe I would feel better if I just finished one project, and maybe if I just tried to make them smaller it would feel more doable. Unfortunately, it seems even my small ideas feel very intimidating to me. I think I'm putting a lot of pressure on myself to make "The Next Big Thing" quality work (not that it has to be popular, but *I* want to feel like I did a professional job) and I'm just not at that level.
(Oddly enough, I actually have no problem with any other type of writing except fiction. I write academically in places where it is open for criticism from large groups of people, and also keep a journal to record my physical and mental health for my doctors. It's only fiction where I have this block...)
OokamiKasumi wrote:Darlin', the easiest way to get over this is by playing Terrible games, and reading awful stories. I am dead serious. Playing something truly awful will make you realize that you're really Not that bad...
Haha, I think this is actually an excellent idea. If I think about it, most of the time when I feel a confidence boost and like I can really make a visual novel, is after I have read one that is fairly short and simple (not necessarily bad) and I think "I could probably do something like this."
If you have any recommendations and are comfortable sending me a pm, I would greatly appreciate it.

And your comment definitely makes me feel better!
Dread Lord wrote:Simply put you find some means of expressing those qualities you want to see in your reflection in place of the qualities you would cull from who and what you are.
I don't feel like I want to lose qualities per say. It's more about feeling shame at attempting something I'm not skilled at (which I realize is a little silly becaues you don't learn by never doing things you are bad at) rather than feeling bad about who I am or what qualities I have.
I do think that my anxiety, and not knowing, is much worse than actually receiving critical feedback. I take critical feedback all the time in other areas of writing (and art) and feel pretty comfortable dealing with it. It's the not knowing, the complete lack of comments, and I just chickened out, haha.
On attracting writers, I feel like I have a pretty good showcase of the game art, along with a summary of the plot, character motivations, etc. (Link here if you wanted to see:
http://lemmasoft.renai.us/forums/viewto ... 50&t=25515) Maybe I should work on it a bit more, though... I'll take a look at that writing resource page, thank you.
Kinjo wrote:Does social anxiety actually have any impact on writing? That sounds more like low self-esteem to me. There's nothing social about reading written words to yourself -- you're not interacting with anyone.According to Wikipedia, self-esteem is only one component of social anxiety. So specifically I think this is about self-esteem, rather than social anxiety as a whole.
For me, social anxiety definitely comes into play because while writing itself is not social, I firmly believe in sharing writing with others to get critique before I release it. I have been diagnosed with an anxiety disorder, and am seeing a therapist, but seeing a therapist doesn't magically make it go away, haha.
But you're right, a lot of folks don't bother to read the writing snippets-- it's just with anxiety that not knowing turns it into a much bigger, more out of control thing than it should be. (That's why it's a disorder, of course.)
I hadn't thought about making a game without text before... I really enjoy heavily story oriented games, and want to make those, but I could try to do something much more visual and that might be really cool.
Haze wrote:If you want to improve your writing, then there's no getting around it: you're going to have to write. I write a song every week to improve my music production, and even if I feel like there's something more I could have done, or that I need another week to do it, I release it. Maybe you should do something similar: write, say 250-500 words every week, and then post it somewhere. I understand if you think your writing skills aren't the best, but quantity will trump quality every time when it comes to improving your writing. After a couple of weeks, compare what you wrote for week one with what you wrote last week. You will see some improvement, and seeing that improvement will help you overcome this shame that you're feeling.
I think releasing something before feeling it's "perfect" would be really hard for me, due to my strong perfectionist nature, but I also feel that because of that it would probably be good for me to do it anyway. I have a habit of holding onto things way past when they stop being healthy for me, and learning to let go would be a good skill. Maybe I can try working on very short short stories, like vinegettes, and release them as "teasers" almost?
I generally don't look at my keyboard when I type, but maybe I can try something else, like trying not to criticize what I'm writing as I'm writing it. (A critical eye is good afterwards so you can make it better but if you're critical while trying to work it probably just undercuts motivation?)
PN04 wrote:I started writing a novel several years ago, I didn't really understand all the nuances and prerequisites that it entailed...
Thank you for sharing your story, I found a lot to relate to. I shared my story with my partner, who is a writer and generally got "it's good" but I was reading it aloud and since I have experience with oration I think it came off as more engaging than it actually was.
I think also, one of the issues I am running into is that my "eye skill", or my ability to critique a piece of writing, is fairly well developed from an entire lifetime of consuming fiction novels, but my "hand skill", or my ability to actually write, is completely under-developed-- so everything I write looks horrible and it's difficult to motivate myself to continue. (Good video explanation here:
http://youtu.be/Qb0g_gWrNf8?list=PLgiHZ ... tpeegFLCin ) I may just have to try to push through it, or work on smaller projects that give me less time to talk myself out of it, haha.