Improving romance in games with rivalry and respect

Questions, skill improvement, and respectful critique involving game writing.
Post Reply
Message
Author
User avatar
ringonoki-ua
Newbie
Posts: 15
Joined: Thu Mar 19, 2015 11:48 am
Projects: Rozumnyk/Sofia
Deviantart: ringonoki
Skype: ringonoki-ua
Location: Kyiv, Ukraine
Contact:

Improving romance in games with rivalry and respect

#1 Post by ringonoki-ua »

Just saw thatvideo at Gamasutra and thought that you need to see that
http://www.gamasutra.com/view/news/2391 ... ra+News%29

I guess it maybe so useful in storytelling :)

User avatar
LeonDaydreamer
Veteran
Posts: 335
Joined: Sun Feb 22, 2015 1:20 am
Projects: A Near Dawn, Put A Sock In It!, Ghosts Are Good Hosts
Contact:

Re: Improving romance in games with rivalry and respect

#2 Post by LeonDaydreamer »

There are some really good ideas in there, thanks for posting! :-)
ImageImageImageImage

User avatar
OokamiKasumi
Eileen-Class Veteran
Posts: 1779
Joined: Thu Oct 14, 2010 3:53 am
Completed: 14 games released -- and Counting.
Organization: DarkErotica Games
Deviantart: OokamiKasumi
Location: NC, USA
Contact:

Re: Improving romance in games with rivalry and respect

#3 Post by OokamiKasumi »

I really like his model for building a comedic romantic relationship.
-- It's very different from the typical (boring) stat-building style; by simply saying what the character wants to hear, or outright bribery with dates and gifts.

However, it would be quite challenging to create this, mainly because you'd need a damned clever writer to pull it off. However, the biggest, and most obvious, problem would be how to incorporate a choice of Romantic Interests without ending up with a 100,000 word epic. I suspect that we'd have to follow the speaker's suggestion and use one main script, but let the player choose a character from a 'gallery' at the start then insert 'cosmetic' dialogue differences in the master script.

Code: Select all

    if Char_B:
        $ Char = Tom
        $ gender = male
        $ name = Tom
        $ pronoun_a = his
        $ pronoun_b = him
        $ pronoun_c = he
        image lover smile = "Tom_smile.png"
        image lover frown = "Tom_frown.png"
        image lover wince = "Tom_wince.png"
Or some such... With added dialogue options specific to that character alone.

The only other drawback to such a game is that no matter what you did, the core story itself would not change -- merely the sort of relationship you ended up with. Even so, it would still be one hell of a Romance game!
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

User avatar
RotGtIE
Veteran
Posts: 321
Joined: Thu Nov 13, 2014 11:33 am
Contact:

Re: Improving romance in games with rivalry and respect

#4 Post by RotGtIE »

I wouldn't take any game development advice from the people who told us that gamers are over and don't have to be your audience.

Post Reply

Who is online

Users browsing this forum: No registered users