I
really like his model for building a comedic romantic relationship.
-- It's very different from the typical (boring) stat-building style; by simply saying what the character wants to hear, or outright bribery with dates and gifts.
However, it would be quite challenging to create this, mainly because you'd need a
damned clever writer to pull it off. However, the biggest, and most obvious, problem would be how to incorporate a
choice of Romantic Interests without ending up with a 100,000 word epic. I suspect that we'd have to follow the speaker's suggestion and use one main script, but let the player choose a character from a 'gallery' at the start then insert 'cosmetic' dialogue differences in the master script.
Code: Select all
if Char_B:
$ Char = Tom
$ gender = male
$ name = Tom
$ pronoun_a = his
$ pronoun_b = him
$ pronoun_c = he
image lover smile = "Tom_smile.png"
image lover frown = "Tom_frown.png"
image lover wince = "Tom_wince.png"
Or some such... With added dialogue options specific to that character alone.
The only other drawback to such a game is that no matter what you did, the core story itself would not change -- merely the sort of relationship you ended up with. Even so, it would still be one hell of a Romance game!