interactive encyclopedia and not alienating player
Posted: Tue May 07, 2019 2:41 pm
Hello,
I'm crating a game where the main idea is to combine two entree in an encyclopedia/MC memory in order to reach a conclusion aka make a new entree appear. In ordrer not to make it obvious, I intend to add a few entree that aren't the right ones but are related for each pertinent entry. These entree will go from world building to how to treat a burn depending on the degree. Thing is, I'm afraid I will end up alienating reader early on. To give an concrete example:
Early on, a secondary character ends up with a glass shard in her upper thigh. This is the tutorial, so it is fairly simple for the first part:
in preoccupation/SC injury/ the second sentence that describe the injury
combined with
in biology/arterial system/the part that say the femoral artery is peculiarly vulnerable since it's pretty shallow.
That part is in the middle of an entree describing the whole arterial system. The target is the last visible part of the entree, but there is another one after about the tibial artery. That should be relatively easy. It reveal a new part in SC injury about the risk the the glass piece cut through a major artery. Then come the second part:
in preoccupation/SC injury/ the new third part about artery
combined with
in medicine/Treatment of wound/Puncture wound and stab injury/fourth part about wound not bleeding with a cutting edge still inside
This time, there is not only other part in the same entree, but other entree in the same category, like "burn" or "bruises and internal hemorrhage". After that, it's free for all...
I will try to only add a few entry at a time, with logical entry point (no sense in MC remembering someone he saw last week but have no reason to believe he will see again), and to remove them from time to time, but I don't want to create the situation where a new question and a new entree mean they are related. Also of note, Sometime it will have to be pure deduction, aka combining two entree that doesn't contain a question.
I would like your though on that. I have a few idea on how to change all that, but I would like a second opinion:
- Maybe combining entree rather than combining part of it (might be too easy)
- Remove red earring entree (too easy, plus will loose a lot of world building)
- Let the player add entree by themselves by clicking key word in the dialogue (too big of a risk to miss something important)
- Forget everything and go hide under a rock (That would be a shame if it's the only option)
TL;DR: You kind of need to read, as I describe a game mechanic on which I would like feedback. And sorry for the long post
I'm crating a game where the main idea is to combine two entree in an encyclopedia/MC memory in order to reach a conclusion aka make a new entree appear. In ordrer not to make it obvious, I intend to add a few entree that aren't the right ones but are related for each pertinent entry. These entree will go from world building to how to treat a burn depending on the degree. Thing is, I'm afraid I will end up alienating reader early on. To give an concrete example:
Early on, a secondary character ends up with a glass shard in her upper thigh. This is the tutorial, so it is fairly simple for the first part:
in preoccupation/SC injury/ the second sentence that describe the injury
combined with
in biology/arterial system/the part that say the femoral artery is peculiarly vulnerable since it's pretty shallow.
That part is in the middle of an entree describing the whole arterial system. The target is the last visible part of the entree, but there is another one after about the tibial artery. That should be relatively easy. It reveal a new part in SC injury about the risk the the glass piece cut through a major artery. Then come the second part:
in preoccupation/SC injury/ the new third part about artery
combined with
in medicine/Treatment of wound/Puncture wound and stab injury/fourth part about wound not bleeding with a cutting edge still inside
This time, there is not only other part in the same entree, but other entree in the same category, like "burn" or "bruises and internal hemorrhage". After that, it's free for all...
I will try to only add a few entry at a time, with logical entry point (no sense in MC remembering someone he saw last week but have no reason to believe he will see again), and to remove them from time to time, but I don't want to create the situation where a new question and a new entree mean they are related. Also of note, Sometime it will have to be pure deduction, aka combining two entree that doesn't contain a question.
I would like your though on that. I have a few idea on how to change all that, but I would like a second opinion:
- Maybe combining entree rather than combining part of it (might be too easy)
- Remove red earring entree (too easy, plus will loose a lot of world building)
- Let the player add entree by themselves by clicking key word in the dialogue (too big of a risk to miss something important)
- Forget everything and go hide under a rock (That would be a shame if it's the only option)
TL;DR: You kind of need to read, as I describe a game mechanic on which I would like feedback. And sorry for the long post