Fast pace stories or drawn out stories?

Questions, skill improvement, and respectful critique involving game writing.
Post Reply
User avatar
Posts: 83
Joined: Mon May 13, 2019 5:03 pm
Completed: Pulse Cage
Projects: Your Brother's Religion
Organization: BeastCarving Studio
IRC Nick: BeastCarving
Tumblr: beastcarving
Deviantart: beastcarving
Github: beastcarving
itch: beastcarving

Fast pace stories or drawn out stories?

#1 Post by beastcarving » Sun May 19, 2019 2:46 am

I like how fast pace Episode is, but I love how story-rich other VNs can be. Let's talk!
Image Pulse Cage (full game)Image Your Brother's Religion (Demo)
Love my work:

Posts: 287
Joined: Wed Sep 24, 2014 5:03 pm
Organization: Wild Rose Interactive

Re: Fast pace stories or drawn out stories?

#2 Post by verysunshine » Thu Aug 15, 2019 12:05 pm

Episode is designed for mobile. Standard VNs are designed for consoles or PCs. They have different expectations.

Build the basics first, then add all the fun bits.

Please check out my games on my page!

User avatar
Elsa Kisiel
Posts: 28
Joined: Tue Aug 25, 2015 1:36 pm
Completed: Shieldlock Holmes
Projects: Home Spatial Home
Location: Belgium

Re: Fast pace stories or drawn out stories?

#3 Post by Elsa Kisiel » Sun Aug 18, 2019 6:50 am

I don't really know Episode (I play on computer), but I do prefer short stories, as I usually play VNs in the train. (I like being able to start and finish a new game in one trajet, or in one week-end.) Now, there's still exception, and I do like so very long and rich stories. But with longer stories, there's the risk I play a little, then doesn't play for a few week, then, when I start playing again, I forget a lot of things about what happened before. (And also, there's more risk I will grow bored of a game if it's long; I don't have the time to grow bored with shorter games)
-- Take a cup of tea and let yourself be charmed by my drawings, comics, songs, video games, novels and goodies. Here, everything is bewitched and bewitching! --

User avatar
Posts: 1
Joined: Thu Aug 22, 2019 2:18 am
Projects: Mystic Nan, Unconquest, Greyborn
Organization: Maromar's Writing Repository

Re: Fast pace stories or drawn out stories?

#4 Post by Maromar » Thu Aug 22, 2019 2:33 am

As you've mentioned before, both platforms have their merits, and neither are safe from me devouring them. The only thing that'll really keep me away is poor writing.
I'm a freelance writer by trade, so feel free to contact me for advice, idea bouncing or business inquiries. Samples and additional information can be found at my website here:

User avatar
Posts: 43
Joined: Sun May 19, 2019 8:53 pm
Tumblr: autumnotopiadev
Github: autumngreenley
itch: autumnotopia

Re: Fast pace stories or drawn out stories?

#5 Post by Autumnotopia » Tue Sep 03, 2019 2:19 am

This is probably obvious, but for me a lot of it is in quality. If it's Not Good, then I prefer it to just be over sooner... But those really great stories that go on for ages are some of my favorites. I remember after I finished playing Umineko (over the course of a few months) I just sat there thinking 'what now?', I like that really ambitious slow burn stories leave a gap when they're over.

So I guess: slow and good > quick and good > quick and bad > slow and bad (though even my completionist brain tends to give up on those before they're over haha)

Post Reply

Who is online

Users browsing this forum: No registered users