IE:
How I have it right now
Code: Select all
centered "General narration"
mc "I am now talking"
"I am now thinking
npc "I am also talking"
"mc here thinking what npc just said"Code: Select all
"General Narration"
mc ""I am now talking""
mc "I am now thinking"
npc ""I am also talking""
mc "I am still thinking"
npc "I now have a place to think too"I will still stylize the dialog box, change the shape, color, etc., but am trying to decide on the best way differentiate between what's being said, inner thoughts and general narration. I thought having the narration in the center of the screen helps the player focus on the BG than stare at the dialog box.