IE:
How I have it right now
Code: Select all
centered "General narration"
mc "I am now talking"
"I am now thinking
npc "I am also talking"
"mc here thinking what npc just said"
Code: Select all
"General Narration"
mc ""I am now talking""
mc "I am now thinking"
npc ""I am also talking""
mc "I am still thinking"
npc "I now have a place to think too"
I will still stylize the dialog box, change the shape, color, etc., but am trying to decide on the best way differentiate between what's being said, inner thoughts and general narration. I thought having the narration in the center of the screen helps the player focus on the BG than stare at the dialog box.