How can I improve my dialog?
Posted: Sat Aug 01, 2020 11:37 pm
Right now I am trying to figure out how to stylize the dialog. See the example below. Any suggestions on if there is a better way to do this or is the alt better overall?
IE:
How I have it right now
or:
General narration I am still torn between having it centered on the screen or in the dialog box. The VN's I am basing this approach on are Lucy -the eternity she wished for- and DDLC. My visual novel is focused on travel so I will have very vibrant detailed backgrounds for the characters and players to take in.
I will still stylize the dialog box, change the shape, color, etc., but am trying to decide on the best way differentiate between what's being said, inner thoughts and general narration. I thought having the narration in the center of the screen helps the player focus on the BG than stare at the dialog box.
IE:
How I have it right now
Code: Select all
centered "General narration"
mc "I am now talking"
"I am now thinking
npc "I am also talking"
"mc here thinking what npc just said"Code: Select all
"General Narration"
mc ""I am now talking""
mc "I am now thinking"
npc ""I am also talking""
mc "I am still thinking"
npc "I now have a place to think too"I will still stylize the dialog box, change the shape, color, etc., but am trying to decide on the best way differentiate between what's being said, inner thoughts and general narration. I thought having the narration in the center of the screen helps the player focus on the BG than stare at the dialog box.