Animation critique please :)

Questions, skill improvement, and respectful critique involving music, sound, and movies.
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sonone
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Re: Animation critique please :)

#16 Post by sonone » Mon Oct 31, 2011 12:38 am

I was experimenting with other 'slaps'

in this version, I looked for a reference from a shoujo anime... O_O; it looks kinda weird

Image

maybe this could work, I'll show a cg first showing that they're hugging and then this

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Re: Animation critique please :)

#17 Post by Rin » Mon Oct 31, 2011 10:21 pm

It's amazing srsly *sparkling eyes*
I tried to create animations once, epic fail xD

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Re: Animation critique please :)

#18 Post by cosmo » Tue Nov 01, 2011 7:08 am

Ever thought about doing the animation with ATL and Ren'Py?
That's where I would get interested in… :)
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Re: Animation critique please :)

#19 Post by sonone » Tue Nov 01, 2011 7:12 am

cosmo wrote:Ever thought about doing the animation with ATL and Ren'Py?
That's where I would get interested in… :)
I don't know what ATL is *-*
and my basic Ren'Py knowledge is really rusty now...
It's been 3 years since the last time I used Ren'Py XD

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Re: Animation critique please :)

#20 Post by cosmo » Tue Nov 01, 2011 7:29 am

ah, cool! :)

ATL is a basic possibility to do animation with Ren'Py. The Wiki page is: http://www.renpy.org/wiki/atl but it starts with grammar ;) So you maybe will get easier an idea if you start reading a little below the top.

I must say that I have currently problems with seeing your animation gif, as it comes through a proxy and the animation has been reduced to the first picture :( 'Will take a look at this hopefully later with a different Internet connection.

Well: I'm still new to Ren'Py, but I would love to do more animation stuff with it!! I'm currently thinking to enhance my project in that direction. And I am curious of what can be done!
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Re: Animation critique please :)

#21 Post by sonone » Tue Nov 01, 2011 7:34 am

cosmo wrote:ah, cool! :)

ATL is a basic possibility to do animation with Ren'Py. The Wiki page is: http://www.renpy.org/wiki/atl but it starts with grammar ;) So you maybe will get easier an idea if you start reading a little below the top.

I must say that I have currently problems with seeing your animation gif, as it comes through a proxy and the animation has been reduced to the first picture :( 'Will take a look at this hopefully later with a different Internet connection.

Well: I'm still new to Ren'Py, but I would love to do more animation stuff with it!! I'm currently thinking to enhance my project in that direction. And I am curious of what can be done!
whoa, I didn't know animation is now possible in Ren'Py! XD
but I'm still hoping that one day, Ren'Py can read animated gifs or transparent videos as sprites >.<

It looks kinda... complicated *-*
I guess I'll still stick with the video cut scene... lol

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Re: Animation critique please :)

#22 Post by Elze » Tue Nov 01, 2011 10:31 am

Heyyy, I like the second one better! :'D

The first one lacks proper pacing, staging, fluidity and follow-through. The second one uses limited animation but has good staging and timing. I think the second method would be more time efficient for a simple slap scene.
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Re: Animation critique please :)

#23 Post by JustAnotherMe » Tue Nov 01, 2011 10:41 am

Heyyy, I like the second one better! :'D

The first one lacks proper pacing, staging, fluidity and follow-through. The second one uses limited animation but has good staging and timing. I think the second method would be more time efficient for a simple slap scene.
I'll just say: SECONDED.
I can't explain it properly anyway, so I'll take the chance when someone say it ^^
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Re: Animation critique please :)

#24 Post by Alera » Tue Nov 01, 2011 10:47 am

Wow, I really like this second version too! Totally different and with a lot less movement than the first but I think it's a very fitting style for a VN.
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Re: Animation critique please :)

#25 Post by LVUER » Tue Nov 01, 2011 8:51 pm

Wanna make Viper style VN? ^_^
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Re: Animation critique please :)

#26 Post by sonone » Tue Nov 01, 2011 9:36 pm

LVUER wrote:Wanna make Viper style VN? ^_^
ummm... what's that? o_o;

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Re: Animation critique please :)

#27 Post by ShirakiHime » Tue Nov 01, 2011 9:56 pm

sonone wrote:I was experimenting with other 'slaps'

in this version, I looked for a reference from a shoujo anime... O_O; it looks kinda weird

Image

maybe this could work, I'll show a cg first showing that they're hugging and then this
oo looks like its getting better and better.

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Re: Animation critique please :)

#28 Post by Celestine » Sat Dec 17, 2011 9:59 pm

I think the struggle was in the first pic. It was the first one that grasped my attention. It obviously said they were having a fight before I even noticed the likeness of the 2nd and 3rd one.
The color one doesn't emphasize he was slapped it's more of a jumping to the conclusion that he was because of both of their body postures.
The first pic caught my attention with the whole "oh my gosh" response.

But it looks like it depends what you want the response to be.
1 pic: A struggle, Quick slap
2 pic:Not much struggle with quick slap. Having the audience see his face to see what his reaction is.

But the newest is missing the struggle and fluidity of motion when she slapped him. It's like slapping a controlled person. Someone who's noticed they were slapped but controlling their response or doesn't care that they were slapped.
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