Tricks of Foley Art

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Gear
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Tricks of Foley Art

#1 Post by Gear » Thu Apr 26, 2012 11:25 am

Anyone here practice Foley Art (the art of creating sound effects with items not necessarily associated with the effect)? I would like to hear if you know any tips/tricks to creating various sound effects that sound realistic. Not technical specs like microphones, but how you make the sounds.

One example was used in one of my favorite games of all time, Myst. In the Stoneship age, which takes place partially underwater, you hear a bubbling sound that echoes. Turns out, the game's foley artist blew through a straw into the toilet to create the sound we heard.

Do you know any cool tricks? I'd like to create a guide, so if you list something, I'll put it up in this post with your name.

Edit: Well, there's quite the comprehensive guide in wiki format here which is pretty cool. Thanks, Ryouko!
Last edited by Gear on Thu Apr 26, 2012 3:02 pm, edited 1 time in total.
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Re: Tricks of Foley Art

#2 Post by Endorphin » Thu Apr 26, 2012 2:42 pm

The wiki.renai listed >this site< - quite impressed me. *_*
I normally don't do this though. =o
Only thing I ever did was heart beating, softly knocked the table rhythmically.
Wind sound is also easy with blowing but you already know that. :'D

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Re: Tricks of Foley Art

#3 Post by Desu_Cake » Thu Apr 26, 2012 2:56 pm

I know you can create the sound of wings flapping with an umbrella, but that's about all.

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Re: Tricks of Foley Art

#4 Post by redeyesblackpanda » Thu Apr 26, 2012 3:13 pm

Not a foley artist, but I love the metal slinkey lazer gun trick :lol:
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Re: Tricks of Foley Art

#5 Post by Sapphi » Thu Apr 26, 2012 10:11 pm

I don't know much about the art, but I work in a factory where we wrap pallets of stacked boxes with big rolls of plastic wrap, circling over and over, and I am telling you, it sounds JUST like something out of a science fiction space warp scene. Something about the tension of the plastic separating and being stretched - maybe it could be replicated with a smaller roll. :mrgreen:
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