#3
Post
by D.ray » Sun Oct 16, 2016 6:13 am
To answer your most pertinent questions
1. I think the personalities of the characters are brought out mainly by the writing and not voice snippets. I think voice snippets can enhance the personalities of the characters but not be a defining factor. At the same time, they can be detrimental, if the voice acting or casting is not right for the character.
2. I wouldn't be turned off if the game has partial VA or not. If a game has partial, full, or non existent VA, it doesn't really matter to me. If it does contain some kind of VA, I see it as a plus, but it wouldn't be what determined whether I wanted to play it or not.
Doing VA for a game can be be more work, but I don't think you need a big team to manage it. Just have the right key players who are capable at their roles. To me, what would be needed in a small team to accomplish good VA work would include; a good writer for the dialogue, good voice actors, a sound guy for quality control and a voice director or someone who would act as one. You don't need to be seasoned pro's here either. For example, for the voice director, just have someone who knows and understands how the characters lines are supposed to be said and expressed, and if the actual voice being auditioned is a good fit for the character. This way you avoid miscasting roles. They should also be good at communicating so they can get what is necessary out of the VA's.
As for the sound guy, they would be the person who can edit out mistakes and level match the volume of everyone's lines and perhaps add some polish and sheen at the end to make the audio quality sound more professional. This might not be a necessity, but assuming your doing this online, and every VA records their own lines in less than ideal environments, you might end up with drastically different takes. Some lines could be quieter or louder than others or some might have annoying echo or background noise. Whatever the case, the sound guy would get rid out of it or drastically minimize it. Anyone with some basic knowledge on mixing or editing music can probably do this for you. It's a service I provide and that I've done for games that use voice acting. *hintidy hint hint* It also takes some of the burden off the VA's if they are not too tech savy with editing or cleaning up audio.
To me, the two roles that I just mentioned aren't taken very seriously by developers who are new to implementing voice acting, and it usually shows, in a bad way. Naturally, the dialogue and the voice acting are still very important too. If the dialogue is too wordy, awkwardly structured or boring, very little would save it. And if the voice acting is bad, or doesn't fit the character, it could ruin the entire voice acting aspect of the game. On another note, it's a good idea to have all the dialogue 100% approved before recording begins. This way you're not going back and forth changing lines, or wasting time recording lines that are not even going to be used. Lastly, it's wise to plan extra time for the whole process since lines will need to be redone for a multitude of reasons. Of course, this is all drastically reduced if you're just using snippets.
If you do use voice snippets, the only thing I would make sure to do is to properly implement them during moments that are important or exciting for the story.This way they serve as embellishments and accents, and aren't perceived as too jarring. And you're right, people do tend to read faster than the spoken voice, but there's nothing you can do about that. As long as a game has good writing, and good voice acting, I think most people will go along for the ride and not just skip the VA, or turn it off entirely.
There's nothing wrong with using partial or full on voice acting, you just have to make sure it would work for the game and that it is something you would be able to pull of.
Get your Voice Over for games to sound the best.