A list of required track ambiences to give our composer ?

Questions, skill improvement, and respectful critique involving music, sound, and movies.
Post Reply
Message
Author
User avatar
Wee
Regular
Posts: 27
Joined: Tue Feb 14, 2012 11:24 am
Projects: Spacefur: Runaways
Organization: Studio Meh
Location: France
Contact:

A list of required track ambiences to give our composer ?

#1 Post by Wee » Mon Nov 28, 2016 8:28 pm

Hello all !

So we've been working on a VN and we've got ourselves a videogame and radio plays composer. We're excited to be working with a bona fide professional.

However he's new to visual novels so he's asking for a list of track types we'd need. As in

Mysterious
Slow tension
Upbeat happy
Romantic
Sad Melancholy

Do you guys would have any pointers for a good list ? The vn is space Sci fi (but more firefly than star trek) and is about romance, friendship, drama, and trying to solve a fundamental interpersonal problem that's souring the mood among the crew. It's in my signature but I'm not here to promote so...

Thanks !
Image
a VN about friendship, space, feelings, and all that's in between.

User avatar
LeetMusic
Regular
Posts: 192
Joined: Sat Jul 06, 2013 7:22 am
Completed: Seasons Of The Wolf, Roommates, Nicole and many more
Projects: LeetStreet Boys
Tumblr: musicotaku
Contact:

Re: A list of required track ambiences to give our composer

#2 Post by LeetMusic » Mon Nov 28, 2016 10:36 pm

Depends on the specifics of your game and story. Approach it from a game design perspective.

Yolo400
Regular
Posts: 50
Joined: Tue Nov 03, 2015 1:49 am
Completed: Lifted Dreams
Projects: ----
Skype: Josou
Contact:

Re: A list of required track ambiences to give our composer

#3 Post by Yolo400 » Thu Dec 01, 2016 3:18 pm

Send him as much visual novel music as you can.
Working on project "Lightning Cat" - Writing
music for sale
|| Thank you ||

User avatar
Mammon
Miko-Class Veteran
Posts: 548
Joined: Sat Nov 07, 2015 3:09 pm
Completed: Pervert&Yandere, Stalker&Yandere
Projects: Roses Of The Thorn Prince
Contact:

Re: A list of required track ambiences to give our composer

#4 Post by Mammon » Thu Dec 01, 2016 3:50 pm

You would know that better than us as you know which scenes there are and what moods you want to create in them. Take a look at your scenes, imagine what mood you would want to set with the music, /either be very general or make it as specific as you can/, at the end of your tale see how long the list of songs is. If you were very general you hopefully have a do-able list. If you were very specific, start looking which moods could be combined and which scenes can also be done with another song until you get that do-able list.

I myself made a more slice-of-life ish story so my list wouldn't really work for your game, but my list of moods (for which I could actually find songs in creative commons): calm confident, calm happy, calm relaxed, dangerous, determined, depressing, happy, hyped, hyped happy, hyped confident, neutral, playful, romantic, sad, sad happy, tension, terrifying, tragic. All the songs that I collected and used could be categorised under one of these. Note that this is quite a list, that quite a few songs fell under multiple of these categories and that I didn't use some categories. Also note that my genre differed quite a lot from yours so some moods like 'exploration amazement' wouldn't be included in mine while you won't need plenty of my categories.

Alternatively, depending on how much your story resembles Firefly, you can watch that show/movie, specifically listen to the background music and categorise those songs and the mood that they create with the scene that these songs are in. Or do the same with VN that resemble yours.
ImageImageImage

Want some CC sprites?

User avatar
SundownKid
Lemma-Class Veteran
Posts: 2277
Joined: Mon Feb 06, 2012 9:50 pm
Completed: Icebound, Selenon Rising Ep. 1-2
Projects: Selenon Rising Ep. 3-4
Organization: Fastermind Games
Deviantart: sundownkid
Location: NYC
Contact:

Re: A list of required track ambiences to give our composer

#5 Post by SundownKid » Thu Dec 01, 2016 5:04 pm

Some typical generic ones that are in most video games are stuff like:

Romantic/Heartfelt, Happy, Funny, Sad, Tense, Action scene (could be tense or heroic), Dark/Evil

User avatar
Spacefur
Regular
Posts: 52
Joined: Sun May 01, 2016 11:49 am
Tumblr: studio-meh
Location: France
Contact:

Re: A list of required track ambiences to give our composer

#6 Post by Spacefur » Fri Dec 09, 2016 6:11 pm

Hey, thanks a lot Mammon and SundownKid, that gave us a nice generic base to work from, you've been very useful guys that's exactly the type of starting point we needed <3
Image

Post Reply

Who is online

Users browsing this forum: No registered users